Augury (Divination) Sphere: Divination Level: 2 Range: 0 Components: V, S, M Casting Time: 2 rds. Duration: Special Area of Effect: Special Saving Throw: None The priest casting an augury spell seeks to divine whether an action in the immediate future (within one-half hour) will benefit or harm the party. For example, if a party is considering the destruction of a weird seal that closes a portal, an augury spell can be used to find if weal or woe will be the immediate result. If the spell is successful, the DM yields some indication of the probable outcome: “weal,” “woe,” or possibly a cryptic puzzle or rhyme. The base chance for receiving a meaningful reply is 70%, plus 1% for each level of the priest casting the spell, e.g., 71% at Ist level, 72% at 2nd, etc. The DM determines any adjustments for the particular conditions of each augury. For example, if the question is “Will we do well if we venture to the third level?" and a terrible troll guarding 10,000 sp and a shield +/ lurks near the entrance to the level (which the DM estimates the party could beat after a hard fight) the augury might be: “Great risk brings great reward.” If the troll is too strong for the party, the augury might be: “Woe and destruction await!" Likewise, a party casting several auguries about the same action in quick succession might receive identical answers, regardless of the dice rolls. The material component for an augury spell is a set of gem-inlaid sticks, dragon bones, or similar tokens of at least 1,000 gp value (which are not expended in casting). Notes: Common for clerics (PHB)