Cause Fear (Abjuration) Reversible [[Remove Fear (p)]] Sphere: Charm Level: 1 Range: 10 yds. Components: V, S Casting Time; 1 Duration: Special Area of Effect: 1 creature/4 levels Saving Throw: Special The reverse of [[Remove Fear (p)]] spell, cause fear, causes one creature to flee in panic at maximum movement speed away from the caster for 1d4 rounds. A successful saving throw [[vs Spell]] against the reversed effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. Neither spell has any effect on undead of any sort. Notes: Common for clerics (PHB).