Pocket Dimension (Alteration, Enchantment) Sphere: Cosmos Level: 9 Range: 0 Components: S,M,V Casting Time: 1 turn Duration: Special Area or Effect: Special Saving Throw: None The caster can fill a pocket dimension with materials or creatures and carry it around. Once opened, the portal disgorges its contents into the Prime Material Plane. During the entire preparation period, the priest must travel extensively (at least two hours per day) in either the [[The Astral Plane]] or the [[The Ethereal Plane]], as he or she chooses, because the pocket dimension tem­porarily exists there. Upon casting, a “portal” opens to the pocket dimension from the Prime Material Plane. The portal is an invisible square, 40 feet on a side, standing just at ground/level. Anything that passes through the square enters the pocket dimen­sion – it cannot return until the portal is accessed (see below). Anything living can walk through the portal. Inanimate objects must be carried or pushed through. The portal has only one direction – an individual who gets one arm halfway through cannot pull it out. The portal remains open for up to an entire day, accommodating everything that enters during that time. Then it closes to become a clear glass disk, roughly the size of a coin. The glass disk weighs virtually nothing. While the priest has it, everything that passed into the pocket dimension stays there. Time does not pass in the pocket dimension. The disk is specially protected, and does not radiate magic under the scrutiny of [[Detect Magic (p)]]. Nothing can interfere with the contents of the pocket dimen­sion; planar creatures cannot enter, and astral and ethereal creatures cannot gain access. When the glass disk is snapped in two, the portal reopens, and everything that went into it re-emerges in the same order and at the same speed as it entered. The first thing that entered the pocket dimension is the first to exit. The glass disk has no particular resistance to damage, and may break accidentally. The material component is the hide of any planar creature. **Notes:** Granted to elementals, common.