Stabilize* (Abjuration) (Wild)
Level: 9
Range: 0
Components: V, S
Casting Time: 1 turn
Duration: 1d4 + 1 turns
Area of Effect: 30-ft. radius
Saving Throw: None
The stabilize spell negates the effects of wild magic regions, allowing the caster and all creatures within a 30-foot radius to cast spells and use magical items normally. The spell is centered on and mobile with the caster.
Spells never cause wild surges when cast from within the stabilize spell, nor do the effects of wild surges extend into the protected area.
Furthermore, a wild mage's spells function at his or her true level; Table 2 is not used to determine level variation. The spell affects *wildstrike, wildzone, and wildwind.
Notes: Restricted to wild mages; common
(ToM)