Spell Invulnerability (Abjuration)
Level: 9
Range: Touch
Components: V, S
Casting Time: 1 turn
Duration: 1 rd./level
Area of Effect: 1 person
Saving Throw: None
The recipient of this spell is rendered completely immune to one spell, spell-like effect, or magical item. The spell, spell effect, or item is specified at the time of casting.
When describing a particular spell or spell effect, a full description is necessary. Invulnerability to a light spell, for example, is not sufficient, since the spell can be either a wizard spell or a priest’s spell. A correct casting would be to ward against the “Ist-level wizard spell, [[Spells/Magic User/1st Level MU/Light|Light]].”
Such protection is complete for the recipient—it is as if the spell or item does not exist for the protected individual. A character rendered invulnerable to the *wall of iron* spell can walk through an iron wall, if it was created by the spell. Invulnerability to a particular spell provides no protection from related or lesser versions of that spell, nonmagical equivalents, and spell-like abilities that duplicate the spell. These affect the protected character normally.
Against spell-like abilities, spell invulnerability provides complete protection from one spell-like ability used by one type or species of reature. Invulnerability to a beholder’s cause serious wounds eye provides no protection from the beholder’s other eyes, from the [[Cause Serious Wounds]] eye of a spectator, or from any other form of [[Cause Serious Wounds]].
Against a magical item, the spell protects from all attacks by that item and all identical items. Invulnerability to a long sword +1 makes the character invulnerable to all such swords (they pass through him harmlessly). A [[+1 Short Sword]] or along [[+1 Long Sword +4 vs Reptiles]] affects the spell’s recipient normally. Invulnerability to a magical item protects only against effects that work directly on the recipient. Invulnerability to a *potion of berserker rage* protects a character who drinks it, but provides no protection from the attacks of someone else who drank it. Scroll spells are considered magical spells rather than items; thus, immunity to the lst-level wizard spell [[Spells/Magic User/1st Level MU/Light|Light]] extends to that spell cast from a scroll.
This spell provides no protection against artifacts, relics, and unique magical items (the *Blade of Inverness*, for example, of which only one exists). Further, the spell does not give general protection against living things, magical creatures (such as golems), extra-dimensional and extraplanar beings, or nonmagical items.
Only one spell invulnerability can be cast on an individual at one time. The spell cannot be cast on the dead, on an item, or a location.
The spell invulnerability is considered by abjurers to be one of their masterpieces. It is believed that the spell was developed as a reply to the transmuters’ *spellstrike* spell.
Notes: Very rare spell from the FORGOTTEN REALMS setting. Known to be in Caddelyns Workbook.