Witch’s Death Spell (Necromancy)
Level: 8
Range: 120 yds.
Components: V, S, M
Casting Time: 8
Duration: Special
Area of Effect: 1 or more creatures in a 40-ft. cube
Saving Throw: Special
This spell is used by witches to slay their enemies. Undead, nonliving, and extraplanar creatures are immune to the effects of this spell. The victims can be raised or resurrected by any expedient means, The spell can be cast in one of two
A) One Creature: A single creature of 7+1 or more Hit Dice or levels, can be struck dead. A creature making a successful saving throw vs. death at a —2 penalty takes 2d6 points of damage instead.
B) Group of Creatures: A group of individuals of 7 Hit Dice or levels, can be slain. The creatures must be within a 40-foot cube and 2d8 creatures chosen by the caster might be affected. Those with 4+3 Hit Dice or less are slain instantly, those with more are each allowed a saving throw vs. death magic at a —6 penalty, taking 2d6 points of damage even if they survive.
A creature fatally affected by this spell crumples to the ground immediately and perishes in the space of a turn. If the death spell is cancelled, successfully dispelled, or rendered inert through antimagic during this time, the creature regains consciousness in 1d10 rounds.
This potent dweomer ages the caster one year per victim. If cast by a circle of witches, the circle members split the aging, with the principal caster unaffected.
Notes: Restricted to witches; common.