### Permanency (Alteration)
(Universal)
**Level:** 8
**Components:** V, S, M
**Range:** Special
**Casting Time:** 2 rounds
**Duration:** Permanent
**Saving Throw:** None
**Area of Effect:** Special
This spell affects the duration of certain other spells, making the duration permanent. The wizard can cast this spell in three different ways: on himself, on other creatures, and on an area.
+ On Himself: The wizard casts the desired spell and then follows it with the permanency spell. Each such permanency spell lowers the wizard’s Constitution by 1 point. This application of permanency can be dispelled only by a wizard of greater level than the spellcaster was when he cast the spell. The personal spells upon which a permanency is known to be effective are as follows:
| [[Comprehend Languages]] |
| --------------------------------------------------------------------------- |
| [[Spells/Magic User/1st Level MU/Detect Disease\|Detect Disease]] |
| [[Spells/Magic User/2nd Level MU/Detect Evil\|Detect Good-Evil]] |
| [[Spells/Magic User/2nd Level MU/Detect Invisibility\|Detect Invisibility]] |
| [[Detect Life m]] |
| [[Spells/Magic User/1st Level MU/Detect Magic\|Detect Magic]] |
| [[Infravision]] |
| [[Past Life]] |
| [[Protection From Cantrips]] |
| [[Protection from Evil]] |
| [[Protection from Hunger and Thirst]] |
| [[Protection From Normal Missiles]] |
| [[Protection From Paralysis]] |
| [[Read Magic]] |
| [[Tongues]] |
| [[Spells/Magic User/1st Level MU/Unseen Servant\|Unseen Servant]] |
+ On a Creature: This application can be dispelled only by a spellcaster of greater level than the wizard was when he cast the spell. The following can made permanent if cast on another creature:
| [[Enlarge]] |
| ---------------- |
| [[Invisibility]] |
| [[Fear]] |
* On an Object or Area: These applications to other spells allow a permanency to be cast simultaneously with any of the latter. The entire spell complex can be dispelled normally, and thus negated. The permanency spell can be used to make the following object or area-effect spells permanent:
| [[Alarm]] |
| ----------------------------------------------------------------- |
| [[Spells/Magic User/2nd Level MU/Audible Glamer\|Audible Glamer]] |
| [[Dancing Lights]] |
| [[Distance Distortion]] |
| [[Enlarge]] |
| [[Fear]] |
| [[Gust of Wind]] |
| [[Magic Mouth]] |
| [[Otiluke's Dispelling Screen]] |
| [[Prismatic Sphere]] |
| [[Solid Fog]] |
| [[Stinking Cloud]] |
| [[Spells/Magic User/5th Level MU/Teleport\|Teleport]] |
| [[Von Gasik's Refusal]] |
| [[Wall of Fire]] |
| [[Wall of Force]] |
| [[Web]] |
The permanency spell is also used in the fabrication of magical items (see the 6th-level spell [[Enchant an Item]]). In the fabrication process, Constitution is only 5% likely to be lost.
The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell. If the DM has already determined that the application is not possible, the research automatically fails. Note that the wizard never learns what is possible except by the success or failure of his research.
Notes: Common spell (PHB).
Optional: Permanency might become unstable or fail after a long period—at least 1,000 years. Unstable effects might operate intermittently or fail altogether.