True Name (Alteration, Enchantment) (Song) Level: 7 Range: 30 ft. Components: V, S Casting Time: Special Duration: Special Area of Effect: 1 creature Saving Throw: Neg. True name grants a wizard great power over any living thing that has a true name, generic or individual, known to the spellcaster. Naturally, most true names are not known, even by the creatures themselves, for the common names of most things are not their true and secret names. True names are discovered through hard work, spying, extensive use of legend lore and sagecraft at the most exacting levels. The casting of a true name spell requires the wizard to call out the true name of the subject and then begin a recitation of verse that encompasses the nature and/or history of the subject. The initial verse has a casting time of 3. Thereafter, in rhyming verse, the caster describes the desired result of the spell. The results are variable and have varying casting times as noted below. *Multiple Suggestion:* The verses can contain from 1 to 4 suggestions, just as if each were the 3rd-level wizard spell. Each verse (suggestion) requires a casting time of | to recite. Thus, the maximum number of 4 suggestions have a casting time of 7, including the time for the initial recitation. *Weakness and Surrender:* Each verse recited (up to seven) causes the loss of 1 point of Strength. Each verse has a casting time of 1. A subject reduced to 0 Strength falls to the ground, helpless. In addition to the Strength loss, the subject must make a successful saving throw vs. paralyzation or meekly surrender, with a penalty of —1 for each point of Strength lost. Strength loss is recovered 2d4 rounds after the recitation ceases, and with this the subject regains its will to resist. *Polymorph:* The verses change the subject into something else, just as if a polymorph other spell had been cast. No system shock roll is required. The number of verses (and thus the casting time) depends on the degree of change. + mineral to animal = 10 verses + mineral to vegetable = 9 verses + vegetable to animal = 8 verses + monster to normal = 7 verses + monster to monster = 6 verses + other to human = 5 verses + animal to animal = 4 verses + vegetable to vegetable = 3 verses + mineral to mineral = 2 verses The subject returns to its natural form in time. The duration is 6 turns per level of the spellcaster minus 1 turn for every verse required to effect the change. The subject thinks and behaves exactly as a nonpolymorphed creature of the same type, but has its original hit points. Transport: The subject is teleported ([[Teleport Without Error]]) to some other place. The number of verses required depends on the destination. The subject is altered, enabling it to physically survive the normal conditions of the place to which it is sent. + Same plane/100 mile range = 4 verses + Same plane = 5 verses + One plane/world removed = 6 verses + Two planes/worlds removed = 7 verses + Three planes/worlds removed = 8 verses + Greater distances are not possible. Domination: The subject is allowed a single saving throw vs. spell. If unsuccessful, the subject must serve the caster to the best of its ability for a single day. If required to perform an act highly against its code of ethics (for example, a paladin being forced to slay a village of innocents), another saving throw may be allowed. A dominated creature is aware of what it is doing, but is helpless to stop. Acts committed under the influence of domination will not force an alignment change, provided they are promptly and properly atoned for. Willing subjects receive no saving throw or benefit of magic resistance. If the caster is interrupted at any time during the recitation of the spell, the magic fails and the spell is lost. Notes: Rare spell. Planescape Lore True name magic is a force of order, opposing the school of wild magic. Since they define the essence of the being named, they contain great power for those who know how to exploit them. Learning true names is an arduous process, no one source will have catalogued more than a handful. If a true name can be discovered at all, the search can be expected to take 2 to 12 months (or even more) for a high-level wizard with access to libraries and sages, and who has the ability to travel to far-flung places and even other planes. The more powerful the intended subject, the more time is required for the search. The Powers of the planes have no true names, so far as is known. True names are most often used to summon fiends, and to bind them, using such spells as cacofiend, ensnarement, and spiritwrack. Even a chaotic fiend must keep a bar­gain with a wizard who knows its true name.