Simbul’s Synostodweomer (Alteration)
Level: 7
Range: Touch
Components: V, S
Casting Time: 7
Duration: 1 rd.
Area of Effect: The caster
Saving Throw: None
Created by the Simbul and adopted by the Red Wizards for its usefulness, this spell allows the caster to transform the energy of another spell memorized by the caster into healing magic. The synostodweomer is cast, followed by another spell of the caster’s choosing. The second spell does not take effect, although any material components it requires are consumed or altered in the usual manner for that particular spell, and the spell still vanishes from the caster’s mind.
Any being touched by the caster regains 2 hit points for every level of the transformed spell, so a 9th-level spell would give an injured being back 18 hit points. This spell does not grant extra hit points, but excess points can have special effects. An excess of 5 points cures the injured creature of any one disease, and an excess of 7 points banishes all effects of poison. If both afflictions are present, the caster must choose which to cure unless there is enough of an excess—12 points—to cure both. A synostodweomer does not affect lycanthropy. If the recipient is neither diseased nor poisoned or less than 5 extra points are conveyed, the excess curing is simply lost.
The healing capability endowed by the synostodweomer must be used within three rounds or both it and the transferred spell are lost and wasted. Healing can be granted only by direct flesh-to-flesh contact.
Only spells memorized by the caster of the synostodweomer can be transformed into healing energy by this spell. It cannot transform spells from scrolls or spell-like magical item functions or abilities.
Notes: Known to the Seven Sisters, their apprentices, select Harpers, and the Red Wizards; rare or very rare. Known to be in Vaerendroons Ineffable Enchantments.