Harm (Necromancy)
Level: 7
Range: Touch
Components: V, S
Casting Time: 7
Duration: Instantaneous
Area of Effect: Creature touched
Saving Throw: None
The harm spell corrupts the victim’s life energies, causing the loss of all but 1d4 hit points, Noncorporeal, nonliving, and extraplanar creatures are not affected by the spell. A successful touch attack is required, and the caster has a +4 bonus to the attack roll. The damage must be healed naturally or cured with magic. Unlike the 6th-level priest spell, heal, this spell is not reversible. Casting harm is an evil act.
Notes: Restricted to evil necromancers, evil witches, and those trained by them; uncommon.