Harm (Necromancy) Level: 7 Range: Touch Components: V, S Casting Time: 7 Duration: Instantaneous Area of Effect: Creature touched Saving Throw: None The harm spell corrupts the victim’s life energies, causing the loss of all but 1d4 hit points, Noncorporeal, nonliving, and extraplanar creatures are not affected by the spell. A successful touch attack is required, and the caster has a +4 bonus to the attack roll. The damage must be healed naturally or cured with magic. Unlike the 6th-level priest spell, heal, this spell is not reversible. Casting harm is an evil act. Notes: Restricted to evil necromancers, evil witches, and those trained by them; uncommon.