Transmute Steel to Bone (Alteration, Necromancy) Reversible [[Transmute Bone to Steel]]
Level: 6
Range: 30 yds.
Components: V, S, M
Casting Time: 1 rd.
Duration: Permanent
Area of Effect: 1 creature or object
Saving Throw: Special
The reverse of [[Transmute Bone to Steel]] spell, Transmute Steel to Bone, weakens any metal by making it as brittle as dry bone (altering all saving throws appropriately). Each non-living recipient of this spell (including iron golems) must make an item saving throw vs. disintegration. If failed, the former metal item makes all future saves as if it were fashioned from bone. Metal armor loses its effectiveness, becoming AC 7. Whenever a successful hit is made by or upon the item, the transmuted object must make a save vs. crushing blow to remain intact and functional ([[Saving Throw for Items]]). Magical items weakened by this spell remain magical, with any bonuses applied to their saying throws. Weapons affected by this spell inflict -2 points per die of damage (and must save to avoid breakage whenever they hit a target). Physical attacks against transmuted metal creatures inflict +2 points per die of damage.
The material components (for both versions of the spell) are steel filings and powdered bone.
Notes: Uncommon for necromancers; otherwise, very rare