Spell Immunity (Abjuration)
Level: 5
Range: Touch
Components: V, S, M
Casting Time: 1 rd.
Duration: 1 turn/level
Area of Effect: Creature touched
Saving Throw: None
By means of this spell, the wizard renders a creature touched immune to the effects of a specific spell of 4th level or less. It protects against the spell in all its forms, including the spell-like effect of magical items and the innate spell-like abilities of creatures. It does not protect against breath weapons or gaze attacks of any type.
The caster must have directly experienced the effect of the spell specified. For example, a caster who has been attacked by a [[Fireball]] at some time can use spell immunity to provide protection from a *fireball.
The spell fails if cast on a creature already magically protected by a potion, protective spell, ring, or other device. Finally, only a particular spell can be protected against, not a certain sphere of spells or a group of spells that are similar in effect; thus, a creature given immunity to the [[Lightning Bolt]] spell is still vulnerable to a [[Shocking Grasp]] spell.
The material component for spell immunity is the same as that for the spell to be protected against.
Notes: Uncommon spell (ToM).