Rejuvenate (Alteration) (Earth) Level: 5 Range: Touch Components: V, S, M Casting Time: 1 rd. Duration: Special Area of Effect: 5-ft./level radius Saving Throw: None This spell grants to an area of ground the ability to support vegetation. In the case of ground made barren by defiler magic, rejuvenate negates the ground’s sterility; it can immediately support vegetation. The spell can be cast on any ground short of solid rock, including sand, rocky sand or soil, or dust. The spell affects the ground in a circle extending away from the caster, who stands in the center of the area to be revitalized. The radius of the circle is 5 feet per level of the caster. The soil is enriched and moistened, and a layer of fine grass emerges instantly. Defilers cannot cast this spell. Once cast, the moist soil and grass are not magical, and are subject to all natural forces. They will, however, survive a week in even the worst of conditions. Rejuvenate will otherwise last until another defiler spell destroys the vegetation there. The material component of the spell is a seed (of any type) and a drop of water. Notes: Common for spellcasters from the DARK SUN setting; otherwise, very rare.