### Wind Wall (Alteration)
(Air)
**Level:** 3
**Components:** V, S, M
**Range:** 1 "/level
**Casting Time:** 3 segments
**Duration:** 1 round/level
**Saving Throw:** Special
**Area of Effect:** An area 1" wide and 1/2" high per level of caster
This spell brings forth an invisible vertical curtain of wind two feet thick and of considerable strength—a strong breeze sufficient to blow away any bird smaller than an eagle or to tear papers and like materials from unsuspecting hands. (if in doubt, a saving throw vs. spell determines whether a subject maintains its grasp.) Normal insects cannot pass such a barrier. Loose materials, even cloth garments, fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while sling stones and other missiles under two pounds in weight receive a —4 penalty to a first shot and —2 penalties thereafter. Gases, most breath weapons, and creatures in gaseous form cannot pass this wall, although it is no barrier to noncorporeal creatures.
The material components are a tiny fan and a feather of exotic origin.