Hover (Conjuration) (Air)
Level: 3
Range: 10 yds,/level
Components: V, S
Casting Time: 3
Duration: Special (4 rds. maximum)
Area of Effect: 1 creature
Saving Throw: Special
By means of this spell, a mage can instantly arrest the movement of a falling, jumping, or flying creature within spell range (including the caster), stopping its aerial movement and fixing its position for a short, variable time.
The creature chosen by the caster is affected for one round. An aerial creature of Huge size or larger is affected for that one round only, any other creature is affected for one round and receives a saving throw vs. spell each round thereafter. An aerial creature that succeeds can fly at half normal speed in the following (second) round; a jumping or falling creature descends at [[Feather Fall]] rate (2 feet per second, 120 feet per round). In the next (third) round all movement is normal.
If the saving throw fails, creature might hover for up to four rounds. The creature makes a saving throw at the beginning of each round to see if the effect ends—whether this is desirable not—with a success as described above. If the spell hasn’t ended by the fourth round, it does so at the beginning of the fifth.
This spell cannot be dispelled, nor can the hovering creature move aerially. A creature able to plane shift or become astral or ethereal can escape the spell in this way. A [[Ring of Free Action]] provides complete immunity.
A hovering creature can launch missile weapons, cast spells, read scrolls, open locks, shout instructions, catch ropes or thrown items, turn around, and the like as if standing on firm and solid earth.
Notes: Very rare spell from the FORGOTTEN REALMS setting. Known to be in The Libram of Lathintel.