Warp Sense (Divination) (Dimension) Level: 2 Range: Touch Components: Casting Time: 3 Duration: 1 rd./level Area of Effect: 60 ft. x 10 ft. path Saving Throw: Special The warp sense spell finds and analyzes the gates and portals of the planes. When cast, it allows the creature touched to sense any gate or portal, active or not, along a 60-foot path, dead ahead. Scanning in a single direction (out of four in a complete circle) takes one full round, so the creature can shift directions while scanning. However, the individual cannot move in any other way without disrupting the spell; full concentration is required. Once a portal is detected, the creature can try to deduce a) where the other end discharges, and b) the key required to use the portal, if any. Each piece of information requires a separate saving throw [[vs Spell]]. If either is failed, nothing further can be learned about that portal (the individual decides which question is answered first). If the individual has actually seen the portal in operation, a +2 bonus is applied to the saving throws. Notes: Uncommon for extraplanar spellcasters and dimensionists; otherwise, rare.