###### Ray of Enfeeblement Enchantment/Charm
(Shadow)
**Level:** 2
**Components:** V, S
**Range:** 10 yds. + 5 yds./level
**AoE**: 1 creature
**Save**: Neg.
**Casting Time :** 2
**Duration:** 1 rd./level
By means of a ray of enfeeblement, a wizard weakens an opponent, reducing its Strength and thereby the attacks that rely upon it. Humans, demihumans, and humanoids of man-size or less are reduced to an effective Strength of 5, losing all Strength bonuses and suffering an attack roll penalty of -2 and a -1 penalty to damage. Other creatures suffer a penalty of -2 on attack rolls. Furthermore, they have a -1 penalty for each die of damage they inflict. (But no damage roll can inflict less than 1 point per die of damage.) Your DM will determine any other effects appropriate to the affected creature. If the target creature makes its saving throw [[vs Spell]], the spell has no effect. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally.
Notes: Common spell (PH)