### Forcewave (Abjuration, Evocation)
(Force)
**Level:** 2
**Components:** V,S,M
**Range:** 10'/lvl.
**Casting Time:** 2 segments
**Duration:** 1 rd.
**Saving Throw:** Special
**Area of Effect:** 1 creature
This spell enables a wizard to hamper the activities of a single creature for one round. A wave of translucent, silent, colorless force, visually resembling an ocean wave breaking on a beach, comes into being in front of the caster and sweeps toward a target creature. The caster must point to, name, or concentrate upon the intended target during the casting. The wave rushes toward the target with a movement rate of 30. It has no effect on nonliving objects or any creature but the intended target.
If the target creature is within range, the forcewave strikes it-no saving throw to avoid. The target is allowed a save vs. spells to determine the forcewave's effects, however. If the save is successful, the creature suffers 1 hp impact damage and is thrown off-balance; a running or charging creature, or one on a narrow bridge or high place, must then make a dexterity check on 1d20 to avoid falling. If the target fails its saving throw, it suffers 2-5 hp impact damage, is repulsed (forced away from the caster) by 10', has any ongoing spell-casting ruined, and can make only missile attacks on the round in which it is struck. A dexterity check must be made to avoid falling (at -1 if the target creature is small, weak, surprised, or precariously situated). Ethereal beings cannot be affected by a forcewave, but a being employing blink or a displacement effect that shifts rapidly from one plane to another can be affected by this spell. The material components of this spell are a small piece of rop or string and a drop of water, spittle, or a tear.
Notes: Rare spell. Known to be in Laeral’s Libram.