Magic Fist (Conjuration/Summoning) (Mentalism)
Level: 1
Range: 5 yds./level Components: V, S
Casting Time: 1
Duration: 3 rds. + 1 rd./level
Area of Effect: Creates 1 fist
Saving Throw: Neg.
This spell conjures a glowing fist of noncorporeal energy that can be used to telekinetically pummel the caster’s foes.
The caster can attack any creature within the spell range, requiring a successful attack roll to hit. A hit inflicts 1d4~1 points of damage per caster level (minimum | point of damage per die) to a maximum of 10d4—10 at 10th level. Any creature reduced to 0 hit points is knocked out for 2d6 rounds, but only 25% of the damage is actual.
The magic fist delivers a solid blow that might also prove useful for triggering traps, moving small objects, or performing other unsubtle manipulations within the spell’s range.
The fist is an emanation of the caster’s mental power. It does not take damage, and physical objects pass through it. While the caster is manipulating the fist, no action is possible except for movement at no more than half the caster’s normal movement rate.
Notes: Very rare spell. Known to be in Prismals Pocket Library, Vol. I.