Attract Evil Eye (Alteration, Universal) Reversible [[Avert Evil Eye]] Level: 1 Range: Touch Components; V, S, M Casting Time: 1 Duration: 24 hrs./level Area of Effect: 1 object and creature Saving Throw: None The reverse of [[Avert Evil Eye]] spell, attract evil eye, requires a black bead instead of blue. The target is allowed a saving throw vs. spell; if it succeeds, he is immune and the bead is worthless. If the saving throw fails, the target attracts the evil eye automatically, regardless of his own modesty and humility, with all ill effects as noted for this foul curse (—2 penalty to saving throws, ability checks, and proficiency checks; new encounters are “indifferent” at best). In addition, the recipient of the reverse spell suffers a —1 penalty to all saving throws vs. enchantment/charm spells, as well as a —2 penalty when saving vs. all curses (not just those created by the spell). Avert evil eye negates the effects of attract evil eye, but only if it precedes the latter. Once the evil eye is upon the victim, only stronger magic such as remove curse or quest can remove it. Notes: Common in arabian settings; otherwise very rare.