### Regenerate (Necromantic) Reversible
**Level:** 7
**Components:** V, S, M
**Range:** Touch
**Casting Time:** 3 rounds
**Duration:** Permanent
**Saving Throw:** None
**Area of Effect:** Creature touched
Explanation/Description: When a regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse, wither, causes the member or organ touched to shrivel and cease functioning in 1 round, dropping off into dust in 2-8 turns. As is usual, creatures must be touched in order to have harmful effect occur. The material components of this spell are a prayer device and holy/unholy water.