# 2e
| Bone | |
| ----------------- | ------------- |
| Climate/Terrain: | Any |
| Frequency: | Very rare |
| Organization: | Solitary |
| Activity Cycle: | Any |
| Diet: | None |
| Intelligence: | Non- (0) |
| Treasure: | Nil |
| Alignment: | Neutral |
| No. Appearing: | 1 |
| Armor Class: | 0 |
| Movement: | 12 |
| Hit Dice: | 14 (70 hp) |
| THAC0: | 7 |
| No. of Attacks: | 1 |
| Damage/Attack: | 3d8 |
| Special Attacks: | See below |
| Special Defenses: | See below |
| Magic Resistance: | Nil |
| Size: | M (6' tall) |
| Morale: | Fearless (20) |
| XP Value: | 18,000 |
## Bone Golem
The bone [golem](https://www.completecompendium.com/appendix/golem) is built from the previously animated bones of skeletal undead. These horrors stand roughly 6 feet tall and weight between 50 and 60 pounds. They are seldom armored and can easily be mistaken for undead, much to the dismay of those who make this error.
**Combat:** Bone golems are no more intelligent than other forms of golem, so they will not employ clever tactics or strategies in combat. Their great power, however, makes them far deadlier than they initially appear to be. There is a 95% chance that those not familiar with the true nature of their opponent will mistake them for simple undead.
Bone golems attack with their surprisingly strong blows and sharp, claw-like fingers. Each successful hit inflicts 3-24 (3d8) points of damage. They can never be made to use weapons of any sort in melee. In addition to the common characteristics of all golems (described previously), bone golems take only half damage from those edged or piercing weapons that can harm them.
Bone golems are immune to almost all spells, but can be laid low with the aid of a _shatter_ spell that is focused on them and has the capacity to affect objects of their weight. If such a spell is cast at a bone golem, the golem is entitled to a saving throw vs. spells to negate it. Failure indicates that weapons able to harm the golem will now inflict twice the damage they normally would. Thus, edged weapons would do full damage while blunt ones would inflict double damage.
Once every three rounds, the bone golem may throw back its head and issue a hideous laugh that causes all those who hear it to make fear and horror checks. Those who fail either check are paralyzed and cannot move for 2-12 rounds. Those who fail both checks are instantly stricken dead with fear.