![[Varrangoin pic.png|250]] | | Greater <br>Types V | | ----------------- | ---------------------- | | Climate/Terrain: | The Abyss | | Frequency: | Very rare | | Organization: | Solitary | | Activity Cycle: | Any | | Diet: | Carnivore | | Intelligence: | High (13-14) | | Treasure: | See below | | Alignment: | Chaotic evil | | No. Appearing: | 1 | | Armor Class: | -3 | | Movement: | 3, Fl 18 ([[Class C]]) | | Hit Dice: | 8+16 | | THAC0: | 11 | | No. of Attacks: | 4 | | Damage/Attack: | 1d6/1d6/1d10/1d8 | | Special Attacks: | See below | | Special Defenses: | See below | | Magic Resistance: | 35% | | Size: | M (4-5') | | Morale: | Fanatic (17-18) | | XP Value: | 6,000 | These creatures are far more formidable and dangerous than their lesser brethren (who they will kill and eat when it suits them). Greater varrangoin are solitary, baleful creatures. | Type | | ------------------------------- | | [[Varrangoin Lesser Types I]] | | [[Varrangoin Lesser Types II]] | | [[Varrangoin Lesser Types III]] | | [[Varrangoin Lesser Types IV]] | | [[Varrangoin Greater Types V]] | | [[Varrangoin Greater Types VI]] | **Combat:** The greater varrangoin have the claw/claw/bite routine of their lesser brethren, but they can also use their forked, barbed tails in combat. The two identified types have a variety of powerful special attacks and defenses. _Type V_ varrangoin are able to employ a controlled form of berserk attack once per day for one turn. They suffer a penalty of +2 to armor class during this time, but hit and damage rolls are improved by +2. When berserk, a Type V varrangoin is immune to all fear attacks and ignores all illusions automatically. The Type V can [[Dispel Magic]] at 14th level of magic use twice per day, and once per day it can cast a  _symbol of pain_ ([[Symbol]], [[Pain Symbol]], ) in midair. Type V varrangoin suffer half damage from all fire, cold, and electrical attacks, and are immune to any spells that directly and adversely affect their strength and physical abilities ([[Ray of Enfeeblement]], [[Fumble]], etc.; a [[Prayer]] spell or equivalent will not affect a varrangoin's hit and damage rolls). Type V varrangoin also have natural free action, and so cannot be affected by [[Web]], [[Slow]] , _hold_ spells and the like. Type V varrangoin cannot be _charmed_. **Habitat/Society:** Greater varrangoin are solitary creatures lairing in isolated caves and pits in the Abyss ([[The Abyss, (Lower Planes)]]) . They are disdainful of other creatures, avoiding powerful tanar'ri and dealing with them as equals if they must. They regard other creatures simply as food sources. **Ecology:** Greater varrangoin are dangerous predators, and least and lesser tanar'ri fear them greatly. **Treasure Note:** Greater varrangoin have the following treasure within their lairs: 20% chance for 1d6x1,000gp, 1d2x1,000pp, 1d6 gems ([[Gem Random Generator]]) , 50% chance each for 1d6 magical items, minimum of one item. ## Varranioin on the Prime Material Plane It is certain that Iuz has the ability to bring varrangoin, both lesser and greater, to his domain in some way. The existence of gates to the Abyss, in Dorakaa if not elsewhere also, is proven by the appearance of these infernal creatures in the central Flanaess. The nature of the bargain that Iuz strikes with these creatures is unknown; that some form of bargain must he involved with at least the greater varrangoin is certain. Both types of varrangoin are used as guards in major cities and citadels, including castles, within luz's realm. Occasionally, one or more varrangoin will he used as a “fly-by” sight to cow and intimidate inhabitants. The use of a breath weapon from a lesser varrangoin is a typical element of such displays. Varrangoin are also used as remorseless trackers and hunters of those fleeing the wrath of Iuz.