![[Blink Dog pic.png|250]]
| Climate/Terrain: | Temperate plains |
| ----------------- | ----------------------------- |
| Frequency: | Rare |
| Organization: | Pack |
| Activity Cycle: | Any |
| Diet: | Omnivorous |
| Intelligence: | Average (8-10) |
| Treasure: | ([[C]]) |
| Alignment: | Lawful good |
| No. Appearing: | 4-16 (4d4) |
| Armor Class: | 5 |
| Movement: | 12 |
| Hit Dice: | 4 |
| THAC0: | 17 |
| No. of Attacks: | 1 |
| Damage/Attack: | 1-6 |
| Special Attacks: | From the rear 75% of the time |
| Special Defenses: | Teleportation |
| Magic Resistance: | Nil |
| Size: | M (4' long) |
| Morale: | Steady <br>(11-12) |
| XP Value: | 270 |
Blink dogs are yellowish brown canines which are stockier and more muscular than other wild dogs. They are intelligent and employ a limited form of teleportation when they hunt.
A blink dog attack is well organized. They will blink to and fro without any obvious pattern, using their powers to position themselves for an attack. Fully 75% of the time they are able to attack their targets from the rear. A dog will teleport on a roll of 7 or better on a 12-sided die. To determine where the dog appears, roll a 12-sided die: 1 = in front of opponent, 2 = shielded (or left) front flank, 3 = unshielded (or right) front flank, 4-12 = behind. When blinking, the dog will appear from 1 to 3 feet from its opponent and will immediately be able to attack.
Blinking is an innate power and the animal will never appear inside a space occupied by a solid object. If seriously threatened, the entire pack will blink out and not return.
Blink dogs are intelligent, and communicate in a complex language of barks, yaps, whines, and growls. They inhabit open plains and avoid human haunts. A lair will contain 3-12 (3d4) pups 50% of the time (1-2 hit dice, 1-2/1-3 hit points damage/attack). These puppies can be trained and are worth between 1,000 to 2,000 gold pieces.