| Giant Spider | |
| ----------------- | ----------------------------------------------------------------------------------- |
| Climate/Terrain: | Any nonarctic <br>land |
| Frequency: | Uncommon |
| Organization: | Nest |
| Activity Cycle: | Any |
| Diet: | Carnivore |
| Intelligence: | Low (5-7) |
| Treasure: | [[C]] |
| Alignment: | Chaotic evil |
| No. Appearing: | 1-8 |
| Armor Class: | 4 |
| Movement: | 3, Wb 12 |
| Hit Dice: | 3+3 or 4+4 |
| THAC0: | 3+3 HD: 17 <br>4+4 HD: 15 |
| No. of Attacks: | 1 |
| Damage/Attack: | 1-8 |
| Special Attacks: | See below |
| Special Defenses: | Nil |
| Magic Resistance: | Nil |
| Size: | L (8'-12' diameter) |
| Morale: | Elite (13) |
| XP Value: | 3+3 HD: 420 <br>Flying: 650 <br>4+4 HD: 650 <br>Steeder: 975 <br>Trap door: 975 |
**Giant Spider**
Most giant spiders are simply much bigger versions of the web-spinning large spiders. Their poison is [[Type F Poison]], which causes immediate death if the victim fails the saving throw.
The **giant water spider** is a small version (8-foot diameter, 3+3 HD) of the giant spider. It lives in a burrow in a body of fresh water, and fills its burrow with bubbles of air. These spiders drag prey underwater to their lairs, where they can safely wrap it in cocoons for later repasts. It is faster than a normal giant spider (movement rate 15), but cannot travel through webs. It is only semi-intelligent (2-4) and has treasure as a huge spider; its bite causes only 1d4 damage plus poison.
The **flying spider**, sometimes just called a hunting spider, is a giant, winged, hunting spider. They are sometimes trained as guard animals, especially by the drow. They are 10 feet in diameter and have 3+3 Hit Dice. Its normal movement rate is 9, and its great gossamer wings allow it to fly at the same rate (MC: D). These spiders can also leap up to 70 feet, and fall any distance without harm upon landing, as long as they use their wings. Hunting spiders have Type A poison, just as a large spider, with the same damage and saving throw adjustment.
The **giant trapdoor spider** is a hunting spider which builds tunnels and surprises prey like a huge spider; it is brown or golden, with red strips around its legs. On a successful attack roll, the spider can grab a victim and attempt to drag it into its lair. A victim can get free by making a successful Strength check, with a -2 penalty, or be freed by companions, if their Strength totals 20 or more. The victim can make no attacks.
A giant trapdoor spider has 4+4 Hit Dice and causes 2d4 damage per bite. Its poison causes an additional 1d6 points of damage if the victim fails a saving throw vs. poison. Though it does not build webs, it can travel through webs of other spiders, and it can shoot web strands up to 3 feet. The web strands require normal attack rolls to hit; they cause no damage, but entangle a victim for 1d4 rounds.
The [[Steeder]] is a giant hunting spider with tarantula markings, 4+4 Hit Dice, and a movement rate of 12. It does not spin webs and cannot move in them, but its feet exude a sticky substance which allows it to cling to precarious surfaces, even if only one foot is touching the surface. The steeder also uses the secretions (50% of the time) to cling to prey; this requires an attack roll from the steeder, against AC 10 for the victim, adjusted only for magic and Dexterity. A victim can escape by making a successful Strength or Dexterity roll with a -10 penalty. While held, the victim suffers a -2 penalty to attack and damage rolls and is automatically bitten once per round.
Drugar use steeders as mounts, fitting the spiders with complex saddles and control straps. A steeder can leap 240 feet, even with a rider. Leaps are considered charging attacks. A steeder moves on walls and ceilings at half its normal rate; duergar saddles are built for this kind of motion.