XP 15000
GP 75000
This potent staff contains many spell powers and other functions. Some of its powers drain charges; others don't. the following powers do not drain charges:
| Spell |
| ------------------------ |
| [[Detect Magic]] |
| [[Enlarge]] |
| [[Hold Portal]] |
| [[Light]] |
| [[Protection from Evil]] |
| [[Protection from Good]] |
The following powers drain one charge per usage:
| Spell | |
| ------------------ | ---------------- |
| [[Invisibility]] | [[Ice Storm]] |
| [[Fireball]] | [[Web]] |
| [[Knock]] | [[Wall of Fire]] |
| [[Lightning Bolt]] | [[Dispel Magic]] |
| [[Pyrotechnics]] | [[Passwall]] |
These powers drain two charges per usage:
| Spell | |
| --------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- |
| Whirlwind | The _whirlwind_ is identical to that caused by a dijinni. |
| Conjure Elemental [[Conjure Air Elemental]], [[Conjure Earth Elemental]], [[Conjure Fire Elemental]], [[Conjure Water Elemental]] | The staff can be used to conjure one elemental of each type per day, each having 8 Hit Dice |
| Planner Travel ([[Plane Shift]]) | |
| [[Telekinesis]] | _Telekinesis_ is at 8th level also (i.e., 200 pounds maximum weight). |
The _staff of the magi_ adds a +2 bonus to all saving throw rolls [[vs Spell]] . It can be used to absorb wizard spell energy directed at its wielder, but if the staff absorbs energy beyond its charge limit, it will explode as if a "retributive strike" (see below) had been made. The spell levels of energy absorbed count only as recharging the staff, but they cannot be redirected immediately, so if absorption is desired, that is the only action possible by the staff wielder that round. Note also that the wielder has no idea how many spell levels are cast at him, for the staff does not communicate this knowledge as a _rod of absorption_ does. Absorbing spells is risky, but absorption is the only way this staff can be recharged.
_Retributive strike_ is a breaking of the staff. It must be purposeful and declared by the wizard wielding it. When this is done all levels of spell energy in the staff are released in a globe of 30-foot radius. All creatures within 10 feet of the broken staff suffer hit points of damage equal to eight times the number of spell levels of energy in the rod (1 to 25), those between 10 feet to 20 feet take 6 x levels, and those 20 feet to 30 feet distant take 4 x levels. Successful saving throws versus magic indicate only one-half damage is sustained.
The wizard breaking the staff has a 50% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy totally destroys him. This staff and the _[staff of power](https://adnd2e.fandom.com/wiki/Staff_of_Power_\(Magic_Staff\) "Staff of Power (Magic Staff)")_ are the only magical items capable of a _retributive strike_.