XP 4000 GP 30000 A sphere of anllihilation is a globe of absolute blackness, a ball of nothingness 2 feet in diameter. The sphere is actually a hole in the continuity of the muitiverse, a void. Any matter that comes in contact with this sphere is instantly sucked into the void, gone, utterly destroyed-even [[Wish]] and similar magic can't bring it back. A sphere of annihilation is basically static, resting in some spot as if it were a normal hole. It can be caused to move, however, by mental effort. The brain waves of the individual concentrating on moving it bend spatial fabrics, causing the hole to slide. Control range is 40 feet initially, 10 feet per level once control is established. Basic movement rate is 10 feet per round, modified as shown below. Concentration control is based on Intelligence and level of experience-the higher the level the greater the mental power and discipline. For every point of Imelligence above 12, a wizard adds 1%; for every point over 15, another 3% is added. In other words, add 1 to each point from 13 to 15, and an additional 3% for each point from l6-18- the maximum to move it, but if control is not established, the sphere will slide toward the wizard attempting to move it. The sphere will continue to move in this direction for 1d4 rounds and as long as the wizard is within 30 fecI after that. If two or more wizards vie for control of a sphere of annihilarion, the one with the highest percentage chance to control lhe sphere is checked first, then the next strongest, and so forth. Control chance is reduced 5% per person, cumulative, when two or more wizards concentrate on the sphere, even if they are cooperating. If none are successful, the sphere will slip toward the strongest. Control must be checked each round. Should a [[Spells/Magic User/9th Level MU/Gate|Gate]] spell be cast upon a sphere, there is a 50% chance that the spell destroys it, 35% that the spell does nothing, and 15% that a gap is tom in the spatial fabric, and everything in a 180- foot radius is catapulted into another plane or universe. If a [[Rod of Cancellation]] touches a sphere, a tremendous explosion will occur as they negate each other. Everything within a 60-foot radius sustains 3d4x 10 points of damage. (See also [[Talisman of the Sphere]] .)