XP 4000
GP 30000
A sphere of anllihilation is a globe of absolute
blackness, a ball of nothingness 2 feet in diameter.
The sphere is actually a hole in the continuity
of the muitiverse, a void. Any matter that comes
in contact with this sphere is instantly sucked into
the void, gone, utterly destroyed-even [[Wish]]
and similar magic can't bring it back.
A sphere of annihilation is basically static,
resting in some spot as if it were a normal hole. It
can be caused to move, however, by mental effort.
The brain waves of the individual concentrating
on moving it bend spatial fabrics, causing the
hole to slide. Control range is 40 feet initially, 10
feet per level once control is established. Basic
movement rate is 10 feet per round, modified as
shown below.
Concentration control is based on Intelligence
and level of experience-the higher the level the
greater the mental power and discipline. For every
point of Imelligence above 12, a wizard adds 1%;
for every point over 15, another 3% is added. In
other words, add 1 to each point from 13 to 15, and
an additional 3% for each point from l6-18- the
maximum to move it, but if control is not established,
the sphere will slide toward the wizard
attempting to move it. The sphere will continue to move in this direction for 1d4 rounds and as long as
the wizard is within 30 fecI after that.
If two or more wizards vie for control of a sphere
of annihilarion, the one with the highest percentage
chance to control lhe sphere is checked first, then
the next strongest, and so forth. Control chance is
reduced 5% per person, cumulative, when two or
more wizards concentrate on the sphere, even if
they are cooperating. If none are successful, the
sphere will slip toward the strongest. Control must
be checked each round.
Should a [[Spells/Magic User/9th Level MU/Gate|Gate]] spell be cast upon a sphere, there
is a 50% chance that the spell destroys it, 35%
that the spell does nothing, and 15% that a gap is
tom in the spatial fabric, and everything in a 180-
foot radius is catapulted into another plane or
universe. If a [[Rod of Cancellation]] touches a
sphere, a tremendous explosion will occur as they
negate each other. Everything within a 60-foot
radius sustains 3d4x 10 points of damage. (See
also [[Talisman of the Sphere]] .)