XP 1000 GP 5000 This is the most common form of scrying device: a crystal sphere about 6 inches in diameter. A wizard can use the device to see over virtually any distance or into other planes of existence. The user of a crystal ball must know the subject to be viewed. Knowledge can be from personal acquaintance, possession of personal belongings, a likeness of the object, or accumulated information. Knowledge, rather than distance, is the key to success at location. | Chance of Subject is | Locating* | | ----------------------- | --------- | | Personally Well Know | 100% | | Personally Know Slighty | 85% | | Pictured | 50% | | In Partial Possession | 50% | | Garment in Possession | 25% | | Well Informed About | 25% | | Slighty Informed About | 20% | | On another Plane | -25% | Unless masked by magic* The chance of locating also dictates how long and how frequently a wizard is able to view the subject: | Locating* | Period | Frequency | | ------------ | ---------- | ----------- | | 100% or more | 1 Hoour | 3 Times/Day | | 99%-90% | 30 Minutes | 3 Times/Day | | 89%-75% | 30 Minutes | 2 Times/Day | | 74%-50% | 30 Minutes | 1 Time/Day | | 49%-25% | 15 Minutes | 1 Time/Day | | 24% or Less | 10 Minutes | 1 Time/Day | Unless Masked by Magic* Viewing beyond the periods or frequencies noted force the wizard to roll a saving throw vs. spell each round. A failed saving throw permanently towers the character's Intelligence by one point and drives the wizard insane until healed. Certain spells cast upon the user of the crystal ball can improve the chances of using the device successfully. These are [[Comprehend Languages]], [[Read Magic]], [[Infravision]] , and [[Tongues]]. Two spells— [[Spells/Magic User/1st Level MU/Detect Magic|Detect Magic]] and [[Spells/Magic User/2nd Level MU/Detect Evil|Detect Evil]]—can be cast through a crystal ball. The chance of success is 5% per level of experience of the wizard Only creatures with Intelligence of 12 or better have a chance of noticing that they are the subjects of scrying. The base chance is determined by class | Class | Chance | | ---------- | ------ | | Fighter | 2% | | Paladin | 6% | | Ranger | 4% | | Bard | 3% | | Thief | 6% | | Spell-User | 8% | For each point of Intelligence above 12 the creature has an additional arithmetically ascending cumulative chance beginning at 1% (1% at Intelligence 13, 3% at 14, 6% at 15, 10% at 16, 15% at 17, 21% at 18 Intelligence, and so on). These creatures also have a cumulative chance of 1% per level of experience or Hit Dice of detecting scrying. Treat monsters as the group as which they make saving throws. Check each round of scrying, and if the percentage or less is rolled, the subject becomes aware of being watched. [[Spells/Magic User/3rd Level MU/Dispel Magic|Dispel Magic]] causes a crystal ball to cease functioning for one day. The various protections against crystal hall viewing simply leave the device hazy and nonfunctionmg.