XP 1000
GP 5000
This is the most common form of scrying device:
a crystal sphere about 6 inches in diameter. A
wizard can use the device to see over virtually
any distance or into other planes of existence.
The user of a crystal ball must know the subject
to be viewed. Knowledge can be from personal
acquaintance, possession of personal belongings,
a likeness of the object, or accumulated information.
Knowledge, rather than distance, is the key
to success at location.
| Chance of Subject is | Locating* |
| ----------------------- | --------- |
| Personally Well Know | 100% |
| Personally Know Slighty | 85% |
| Pictured | 50% |
| In Partial Possession | 50% |
| Garment in Possession | 25% |
| Well Informed About | 25% |
| Slighty Informed About | 20% |
| On another Plane | -25% |
Unless masked by magic*
The chance of locating also dictates how long
and how frequently a wizard is able to view the
subject:
| Locating* | Period | Frequency |
| ------------ | ---------- | ----------- |
| 100% or more | 1 Hoour | 3 Times/Day |
| 99%-90% | 30 Minutes | 3 Times/Day |
| 89%-75% | 30 Minutes | 2 Times/Day |
| 74%-50% | 30 Minutes | 1 Time/Day |
| 49%-25% | 15 Minutes | 1 Time/Day |
| 24% or Less | 10 Minutes | 1 Time/Day |
Unless Masked by Magic*
Viewing beyond the periods or frequencies
noted force the wizard to roll a saving throw vs.
spell each round. A failed saving throw permanently
towers the character's Intelligence by one
point and drives the wizard insane until healed.
Certain spells cast upon the user of the crystal
ball can improve the chances of using the device
successfully. These are [[Comprehend Languages]],
[[Read Magic]], [[Infravision]] , and [[Tongues]]. Two
spells— [[Spells/Magic User/1st Level MU/Detect Magic|Detect Magic]] and [[Spells/Magic User/2nd Level MU/Detect Evil|Detect Evil]]—can
be cast through a crystal ball. The chance of success
is 5% per level of experience of the wizard
Only creatures with Intelligence of 12 or better
have a chance of noticing that they are the subjects
of scrying. The base chance is determined
by class
| Class | Chance |
| ---------- | ------ |
| Fighter | 2% |
| Paladin | 6% |
| Ranger | 4% |
| Bard | 3% |
| Thief | 6% |
| Spell-User | 8% |
For each point of Intelligence above 12 the
creature has an additional arithmetically ascending
cumulative chance beginning at 1% (1% at
Intelligence 13, 3% at 14, 6% at 15, 10% at 16,
15% at 17, 21% at 18 Intelligence, and so on).
These creatures also have a cumulative chance of
1% per level of experience or Hit Dice of detecting
scrying. Treat monsters as the group as which
they make saving throws. Check each round of
scrying, and if the percentage or less is rolled, the
subject becomes aware of being watched.
[[Spells/Magic User/3rd Level MU/Dispel Magic|Dispel Magic]] causes a crystal ball to cease
functioning for one day. The various protections
against crystal hall viewing simply leave the
device hazy and nonfunctionmg.