![](https://lh7-us.googleusercontent.com/7o5wwrY6CnSvF8gNVysXItL6b7j3Uxug8V9Bi7LZN91-YV4MzUmWmXw2CGp7SLS95Nj9dfPfvtnRElCoI1RfW2ottf-pM71IBieX4GkrBmbPiJaOgCWhutzXiYLOXPInDBahP3BPZ67R5U445gzA0dMdvA=s2048) ---- This is a garden for farming ideas related to design, design practice, design pedagogy, and a critique of "Design Thinking" in the age of generative artificial intelligence. This is a hot mess, with big chunks still moving around all the time. You've been warned. New ways of thinking, or newly considered old ways of thinking, are required. - [[Deep Design, Defined]] Start here for the basic tenets. This isn't a manifesto. - [[Discussions]]: Semi-regularly, we have meetings to discuss Deep Design topics. - [[Documents]]: Practical documentation of the principles and practices of Deep Design - [[Readings]]: relevant sources and historical precedent supporting Deep Design - [[Experiments]]: a sandbox for projects exploring Deep Design ## Comments: [[sparks, not bonfires]] Practice is the aggregate of many process implementations, [[compiled knowledge]]