The art of mind-to-mind communication, detection, and attack. The maximum distance is 20 yards, unless you increase your level with extra effort.
Like other psionic powers, there is a maximum range of 20 yards.
### Brute Force Attacks
Telepathic attacks may have problems with mind shields. It is possible to get through a shield by brute force. By using 4 extra QP, the shield is half it's effective level. By using 8 extra the shield is divided by three. By using 12 extra, the shield is divided by 5. Using brute force alerts a telepath of the attack and type of attack. He can use a Power Defense against the attack.
## Telepathic Abilities
#### Emotion Sense
**3/9/18 points for levels 1-3**
*Skill*: Emotion Sense (QN/Hard)
Get a brief flash of emotions
##### *Animalism*
*Default*: Emotion Sense - 4
You can use Emotion Sense on an animal.
##### *Multiplicity*
Emotion Sense - 5; cannot exceed Emotion Sense
#### Telereceive
**21/36/42/45/60 points for levels 1-5**
*Skill*: Telereceive (QN/Hard)
Reading minds.
| Level | Range |
| ----- | -------------------------------- |
| 1 | Skin |
| 2 | Any Touch |
| 3 | -1/yard |
| 4 | Normal Range Penalties (p. B550) |
| 5 | Long distance (p. B241) |
##### *Deep Probe*
*Default*: Telereceive - 8; Cannot exceed Telereceive
Use it once you're in his mind. If successful, then your deep probing questions are unresisted.
##### *Multiplicity*
*Default*: Telereceive - 5; cannot exceed Telereceive
#### Telesend
**9/18/21/24/27 for levels 1-5**
*Skill*: Telesend (QN/H)
Sending thoughts.
#### Aspect
**4 points per level, maximum of 4**
*Skill*: Aspect (Will/H)
Feared, Respected, or Adored.
#### Mind Shield
**4 points per level**
Add Mind Shield level when resisting any form of mental attack or intrusion. You may resist any attempts to locate your mind by using Mind Shield skill + Mind Shield level.
##### *Expansion*
*Default*: Mind Shield - 6; cannot exceed Mind Shield
You expand yours shield to protect all within 2 yards. For every 5 points by which you make the roll, double this radius.
##### *Mind Trap*
*Default*: Mind Shield - 5; cannot exceed Mind Shield
Mind Shield level is halved. The next time you resist a mental attack roll a QC Mind Shield vs against the attacking skill. If you win, you shield traps his mind.
#### Mental Blow
**17/20/23/28**
*Skill*: Mental Blow (Will/H)
If you win, the target is stunned. On his next turns he may roll Will to come out of it.
##### *Incapacitate*
*Default*: Mental Blow - 4; cannot exceed Mental Blow
If the target loses the QC by 5 or more, he becomes incapacitated with one of the following: Agony, Daze, Ecstasy, Hallucinating, Paralysis, Seizure, or Unconsciousness (each is a different technique).
#### Mental Stab
**33/43/52/69**
*Skill*: Mental Blow (Will/H)
If you win, the target is stunned. On his next turns he may roll Will to come out of it.
##### *Double Strike*
*Default*: Mental Blow - 4; cannot exceed Mental Blow
Attack with both Mental Stab and Mental Blow. Use the lowest level to determine range.
#### Mind Clouding
**6 per level**
*Skill*: Mind Clouding (QN/H)
Add twice the level to Stealth. At level 9+ you are effectively invisible and inaudible.
##### *Multiplicity*
*Default*: Mind Clouding - 5; cannot exceed Mind Clouding
#### Instill Fear
**18 for level 1, +3 for each addition level**
*Skill*: Instill Fear (Will/H)
##### *Group Scare*
*Default*: Instill Fear - 5; cannot exceed Instill Fear
### BACK
* [[Psionics]]