The art of mind-to-mind communication, detection, and attack. The maximum distance is 20 yards, unless you increase your level with extra effort. Like other psionic powers, there is a maximum range of 20 yards. ### Brute Force Attacks Telepathic attacks may have problems with mind shields. It is possible to get through a shield by brute force. By using 4 extra QP, the shield is half it's effective level. By using 8 extra the shield is divided by three. By using 12 extra, the shield is divided by 5. Using brute force alerts a telepath of the attack and type of attack. He can use a Power Defense against the attack. ## Telepathic Abilities #### Emotion Sense **3/9/18 points for levels 1-3** *Skill*: Emotion Sense (QN/Hard) Get a brief flash of emotions ##### *Animalism* *Default*: Emotion Sense - 4 You can use Emotion Sense on an animal. ##### *Multiplicity* Emotion Sense - 5; cannot exceed Emotion Sense #### Telereceive **21/36/42/45/60 points for levels 1-5** *Skill*: Telereceive (QN/Hard) Reading minds. | Level | Range | | ----- | -------------------------------- | | 1 | Skin | | 2 | Any Touch | | 3 | -1/yard | | 4 | Normal Range Penalties (p. B550) | | 5 | Long distance (p. B241) | ##### *Deep Probe* *Default*: Telereceive - 8; Cannot exceed Telereceive Use it once you're in his mind. If successful, then your deep probing questions are unresisted. ##### *Multiplicity* *Default*: Telereceive - 5; cannot exceed Telereceive #### Telesend **9/18/21/24/27 for levels 1-5** *Skill*: Telesend (QN/H) Sending thoughts. #### Aspect **4 points per level, maximum of 4** *Skill*: Aspect (Will/H) Feared, Respected, or Adored. #### Mind Shield **4 points per level** Add Mind Shield level when resisting any form of mental attack or intrusion. You may resist any attempts to locate your mind by using Mind Shield skill + Mind Shield level. ##### *Expansion* *Default*: Mind Shield - 6; cannot exceed Mind Shield You expand yours shield to protect all within 2 yards. For every 5 points by which you make the roll, double this radius. ##### *Mind Trap* *Default*: Mind Shield - 5; cannot exceed Mind Shield Mind Shield level is halved. The next time you resist a mental attack roll a QC Mind Shield vs against the attacking skill. If you win, you shield traps his mind. #### Mental Blow **17/20/23/28** *Skill*: Mental Blow (Will/H) If you win, the target is stunned. On his next turns he may roll Will to come out of it. ##### *Incapacitate* *Default*: Mental Blow - 4; cannot exceed Mental Blow If the target loses the QC by 5 or more, he becomes incapacitated with one of the following: Agony, Daze, Ecstasy, Hallucinating, Paralysis, Seizure, or Unconsciousness (each is a different technique). #### Mental Stab **33/43/52/69** *Skill*: Mental Blow (Will/H) If you win, the target is stunned. On his next turns he may roll Will to come out of it. ##### *Double Strike* *Default*: Mental Blow - 4; cannot exceed Mental Blow Attack with both Mental Stab and Mental Blow. Use the lowest level to determine range. #### Mind Clouding **6 per level** *Skill*: Mind Clouding (QN/H) Add twice the level to Stealth. At level 9+ you are effectively invisible and inaudible. ##### *Multiplicity* *Default*: Mind Clouding - 5; cannot exceed Mind Clouding #### Instill Fear **18 for level 1, +3 for each addition level** *Skill*: Instill Fear (Will/H) ##### *Group Scare* *Default*: Instill Fear - 5; cannot exceed Instill Fear ### BACK * [[Psionics]]