*Planted: November 2024 | Last Tended: 6 March 2025* Once you begin the process of feature development and are in the iteration phase (Step 6 in [[🌱 The process of feature development in games]]), what does the iteration phase look like? 1. **Table stakes functionality:** Can the player do X at all, disregarding any friction or even understanding? If they follow a set of specific directions, can they do X? 2. **Table stakes UX:** can the player be given a goal in which they have to do X, and the UX design gives them the understanding to do it, where the UX is mostly around clear communication to the player and good information architecture, and there little to no aesthetic consideration to the UI style? 3. TBD *Related to:* - [[🌱 How much “process” is the right amount of process?]] - [[🌱 Iteration will sometimes look like redoing when it’s actually a spiral]]