[Back](SpellBook.md) | Cost: | 15ep | | ------------- | ---------------------------- | | Difficulty | 30 | | Schools | Air, Frost, Wind | | Types | Alteration, Conjuration | | Prerequisites | 4 Frost Spells | | | 4 Wind Spells | | | Mage Gift 2 | | Components | - | | Range | Near: Spell Rank * 10 Meters | #### Description >Call into existence a 5-meter radius vortex of snow and ice for a number of rounds equal to the character's Spell Rank with this spell. > >All caught within the radius must make a dodge roll each round or take Frost damage equal to 1d6 per rank of the caster's Power Modifier. This damage ignores up to POW ranks of soak or Cold Resistance. > >Each round, the vortex moves. If the player maintains control over the vortex, then they choose which direction it moves, and it moves up to Power meters in that direction. > >At the end of the duration, the player may expend 5ep a round to keep the vortex in existence. > >If the player controls the vortex in a specific round and/or invests upkeep into the spell, then they are effectively devoting part of their concentration to the spell, and their Gnosis is at -1 for that round for all other purposes.