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| Cost: | 6ep+ |
| ------------- | ------------ |
| Difficulty | 20 |
| Schools | Frost |
| Types | Conjuration |
| Prerequisites | Claws of Ice |
| | Mage Gift 1 |
| Components | -- |
| Range | Touch |
#### Description
> The caster creates up to POW daggers made of ice that will last up to POW rounds. This spell coast 6ep to create the first dagger, plus 2 ep per additional dagger.
>
> For double the cost, and a +5 penalty to difficulty the spell will last POW minutes instead.
>
> The daggers may be wielded by the caster or one of their allies, and will not harm the wielder nor the caster.
>
> They function as a normal dagger, except that they deal 1d6+STR frost damage and an additional 1d4+POW (caster POW) stamina damage. The dagger also provides a bonus to the wielder’s weapon skill equal to the caster’s POW modifier.
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> At the end of the spell, the dagger will melt away to nothing. The turn prior, it will start to feel wet in the wielder’s hand.
>
> If the caster takes no more than a half move, they may cast and attack with this weapon on the same turn.