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| Cost: | 3ep |
| ------------- | ----------------------------- |
| Difficulty | 20 |
| Schools | Air, Fire, Wind |
| Types | Alteration |
| Prerequisites | Ignite |
| Components | - |
| Range | Short: Power Rating * 1 Meter |
#### Description
>You cause a fire to flair, lashing out at someone or something within two meters. This can cause the fire to spread to flammable objects within range.
>
>It may also be used to attack characters within 2 m of the fire, dealing 1d6+POW damage to the victim. They may make a dodge check, DR equal to casting level, to avoid this damage.
>
>You may expend extra energy at casting time to increase the range of the spell or make it easier to cast.
>
>Each extra point of every short may do one of the following:
>
>* Increase the DR of the Dodge roll by 1.
>* Decrease the DR of the spell by 1.
>* Increase damage dealt by 1 (limit + POW).
>* Increase the distance the flame will move by 1 meter (limit + POW)
>
>For an expenditure of 3 extra EP, the range of the spell can be extended to Near, or Spell Rank * 10 meters.