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| Cost: | 3ep |
| ------------- | ----------------------------------- |
| Difficulty | 15 |
| Schools | Air, Fire |
| Types | Alteration |
| Prerequisites | Extinguish |
| Components | Damp wood chips. DR +5 without them |
| Range | Short: Power Rating * 1 Meter |
#### Description
>You cause a fire, either burning or recently extinguished, to give off excessive amounts of dark, billowing, smoke, obscuring visibility and making breathing difficult in an area up to P x P meters squared, where P is the caster's Power rating.
>
>While at this density, the smoke produces a -15 penalty to spot checks as well as completely confounding the sense of smell.
>
>If not contained in some other way, the smoke will stay in place for a number of rounds equal to the casters Power Modifier, then expand out to an area tariff that size for ssh n additional number of rounds equal to the Power Modifier. At this point, the spot check penalty is refused to -5 with a penalty of -15 for smell related perception checks.
>
>Beyond that, the smoke dissipates at a natural rate.