[ToC](FluxRPG.md) | [The Basics](The%20Basics.md)
Welcome to the Flux RPG Player's Handbook Alpha Edition.
The rules that you have before you are in a very unrefined form. They are still growing and under development. You will probably also notice formatting, grammar, and occasionally spelling problems as well. Feel free to point these out.
These rules are primarily for Playtesting, to try out the rules and give feedback; however, if you have come across these rules and wish to use them for your campaign, awesome. Go for it. If you have any comments, suggestions, or any other sort of feedback though, contact me at
[email protected]. I will get other points of contact up and going in the near future as well, as this project continues to grow. You will always be able to find a link to the most recent release of these rules at http://www.fluxrpg.net/ as well as other ways to contact me.
At the moment, you are looking at a version that is being updated and maintained on the Obsidian site. The top page is [here](https://publish.obsidian.md/fluxrpg). This platform should let me keep dynamic information up to date more efficiently until I actually have time to build a proper website.
So, you are probably wondering to yourself, why another game system? What purpose could it serve? I'm not going to say that the answer is simple, but here is my answer:
First, I want a system that I can use to simulate worlds. I want to be able to use it to run multiple types of games, in a variety of genres and forums.
Second, I want a system that will be functional for use in both a tabletop and play by post environment, and as the system at the core of a computer game.
Third, I would like a system that allows me to use the same core mechanic across all the elements of a complex system. This comes into play more in the realm of computer simulations, but also allows consistency in other systems as well.
Finally, to facilitate these other goals, I would like something unencumbered by other people's intellectual property and product identity.
Initially, I will flesh out the system and elements for use in a high fantasy setting, and then later attempt to create the elements to adapt it to a modern fantasy setting as well. With any luck, the finished product will work for both, while allowing the GM to pick and choose merits, flaws, skills, and abilities that are appropriate to their setting.
As you progress through this material, you will notice that some places are more complete than others. Some elements will have full stats and fluff; others will be a little more bare.
[ToC](FluxRPG.md) | [The Basics](The%20Basics.md)