# Duviri Decrees Tierlist All Decrees shown at maximum value most have multiple levels ## S Tier - Absolute must picks - Majestic Strike - Melee attacks hit twice. - Vicious Barb - Critical Damage is doubled. - Smoldering Strike - Melee Attacks are imbued with fire, dealing 210%* Heat Damage. +20% Status Chance - Dueler’s Outburst - On Critical Hit, gain 90%* melee attack speed for 3 seconds. - Duelist’s Advantage - Your first shot after reloading deals +400%* damage. - Royal Wrath - Each successful Melee hit grants cumulative 30%* Critical Chance for 3 seconds. - Twofold Torment - Status Effects deal double damage. ## A Tier - Great pickups - Venomous Touch - Every third melee attack deals 300%* Toxin Damage with guaranteed Status Chance. - Rising Agony - Critical melee hits grant 150%* Critical Damage for 7 seconds. - Morale Boost - With full Health, Warframes regenerate 5 Energy per second and Drifter has 20% Transference regeneration. - Killer’s Confidence - On melee kill, gain 120* OVERGUARD. Overguard boost doubles for Warframes. - Critical Frost - Critical Hits deal 200%* Cold Damage with a guaranteed Status Effect. - Nourishing Terror - Inflicting a Status Effect restores 100* Health. - Critical Roll - After rolling, increase Critical Damage by 120%* for 4 seconds. - Fleet-footed(Do not pick early) - Every Decree collected increases movement speed by 10%. - Greedy Heal - Killing enemies restores 50%* Health. ## B Tier - Fine but restrictive - Sweeping Blow - Melee Heavy Attacks that strike no enemy create a shockwave, dealing 180%* damage. - Shattering Frost - Deal 240%* damage to enemies affected by Cold Status. - Luscinia’s Suffering - Nearby enemies are affected by Cold Status, slowing them. - Lodun’s Rage - Deal 50 Heat Damage per second* to nearby enemies with 15% Status Chance. Enemies struck suffer +50% Heat Damage for 3 seconds. - Deadly Momentum - While moving, deal 15% damage per second*. Stacks up to 150%*. Stacks steadily decay when you are stationary. - Tumbling Frost - Drop a frost explosive when you roll. The explosion deals 250 Cold Damage* to nearby enemies and applies 10 Cold Stacks. Explosion radius doubles for Warframes. - Toxic Approach - During combat, leave behind a Toxin cloud every 10 seconds for 5 seconds. Enemies within the cloud suffer 25 Impact and 25 Toxin Damage per second. - Evasive Tremors - Rolling deals 300 damage* to nearby enemies and staggers them. Damage radius doubles for Warframes. ## C(roft) Tier - Great mostly in Undercroft - Between the Eyes - On Headshot, gain 150%* damage for 3 seconds. - Fearsome Bonanza - Gain +100%* Damage for every enemy affected by Status within 20m. - Close Contagion - Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m. - Persistent Attrition - The target becomes 10% more vulnerable to damage with each shot. - Irresistible Bombardment - Each shot briefly increases fire rate by 30%* cumulatively. - Hammer of Retribution - Ground Slam or Power Strike boost Attack Speed by 75%* for 5 seconds. - Temporal Acceleration - Casting Abilities boosts movement speed by 150%* for 5 seconds. - Ranger’s Reload - Rolling reloads the equipped weapon. - Bounce Back - On Ability cast, refund 25% of Energy spent and 30% of Drifter Transference charge rate for 6 seconds. - Envious Economy - Casting an Ability grants a 90%* chance for the next Ability cast to have no cooldown for Drifter or cost no Energy for a Warframe. - Proficient Fighter - Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency. - Bombastine’s Malice - On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin. ## D Tier - Gimmick or not helpful - Assassin’s Rush - On kill, gain 50% parkour speed for 7 seconds. - Tactical Repositioning - After taking damage, roll immediately to recover 75%* of the damage taken.