# Duviri Decrees Tierlist
All Decrees shown at maximum value most have multiple levels
## S Tier - Absolute must picks
- Majestic Strike
- Melee attacks hit twice.
- Vicious Barb
- Critical Damage is doubled.
- Smoldering Strike
- Melee Attacks are imbued with fire, dealing 210%* Heat Damage. +20% Status Chance
- Dueler’s Outburst
- On Critical Hit, gain 90%* melee attack speed for 3 seconds.
- Duelist’s Advantage
- Your first shot after reloading deals +400%* damage.
- Royal Wrath
- Each successful Melee hit grants cumulative 30%* Critical Chance for 3 seconds.
- Twofold Torment
- Status Effects deal double damage.
## A Tier - Great pickups
- Venomous Touch
- Every third melee attack deals 300%* Toxin Damage with guaranteed Status Chance.
- Rising Agony
- Critical melee hits grant 150%* Critical Damage for 7 seconds.
- Morale Boost
- With full Health, Warframes regenerate 5 Energy per second and Drifter has 20% Transference regeneration.
- Killer’s Confidence
- On melee kill, gain 120* OVERGUARD. Overguard boost doubles for Warframes.
- Critical Frost
- Critical Hits deal 200%* Cold Damage with a guaranteed Status Effect.
- Nourishing Terror
- Inflicting a Status Effect restores 100* Health.
- Critical Roll
- After rolling, increase Critical Damage by 120%* for 4 seconds.
- Fleet-footed(Do not pick early)
- Every Decree collected increases movement speed by 10%.
- Greedy Heal
- Killing enemies restores 50%* Health.
## B Tier - Fine but restrictive
- Sweeping Blow
- Melee Heavy Attacks that strike no enemy create a shockwave, dealing 180%* damage.
- Shattering Frost
- Deal 240%* damage to enemies affected by Cold Status.
- Luscinia’s Suffering
- Nearby enemies are affected by Cold Status, slowing them.
- Lodun’s Rage
- Deal 50 Heat Damage per second* to nearby enemies with 15% Status Chance. Enemies struck suffer +50% Heat Damage for 3 seconds.
- Deadly Momentum
- While moving, deal 15% damage per second*. Stacks up to 150%*. Stacks steadily decay when you are stationary.
- Tumbling Frost
- Drop a frost explosive when you roll. The explosion deals 250 Cold Damage* to nearby enemies and applies 10 Cold Stacks. Explosion radius doubles for Warframes.
- Toxic Approach
- During combat, leave behind a Toxin cloud every 10 seconds for 5 seconds. Enemies within the cloud suffer 25 Impact and 25 Toxin Damage per second.
- Evasive Tremors
- Rolling deals 300 damage* to nearby enemies and staggers them. Damage radius doubles for Warframes.
## C(roft) Tier - Great mostly in Undercroft
- Between the Eyes
- On Headshot, gain 150%* damage for 3 seconds.
- Fearsome Bonanza
- Gain +100%* Damage for every enemy affected by Status within 20m.
- Close Contagion
- Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m.
- Persistent Attrition
- The target becomes 10% more vulnerable to damage with each shot.
- Irresistible Bombardment
- Each shot briefly increases fire rate by 30%* cumulatively.
- Hammer of Retribution
- Ground Slam or Power Strike boost Attack Speed by 75%* for 5 seconds.
- Temporal Acceleration
- Casting Abilities boosts movement speed by 150%* for 5 seconds.
- Ranger’s Reload
- Rolling reloads the equipped weapon.
- Bounce Back
- On Ability cast, refund 25% of Energy spent and 30% of Drifter Transference charge rate for 6 seconds.
- Envious Economy
- Casting an Ability grants a 90%* chance for the next Ability cast to have no cooldown for Drifter or cost no Energy for a Warframe.
- Proficient Fighter
- Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.
- Bombastine’s Malice
- On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin.
## D Tier - Gimmick or not helpful
- Assassin’s Rush
- On kill, gain 50% parkour speed for 7 seconds.
- Tactical Repositioning
- After taking damage, roll immediately to recover 75%* of the damage taken.