Incarnon Adapters
- Incarnon Primary Adapters
- Braton
- Burston
- Dread
- Latron
- Miter
- Paris
- Soma
- Strun
- Torid
- Incarnon Secondary Adapters
- Bronco
- Despair
- Dual Toxocyst
- Furis
- Kulstar
- Kunai
- Lato
- Lex
- Vasto
- Zylok
- Incarnon Melee Adapters
- Ack&Brunt
- Bo
- Ceramic Dagger
- Dual Ichor
- Furax
- Hate
- Magistar
- Nami Solo
- Sibear
- Skana
Primary
IncarnonBoltor
Tier1A - Damage, Increased accuracy and punch-through with an active non-channeled buff from a Warframe ability.
Tier1B - Damage, ammo efficiency on kill for X secs, stacks up to Y.
Tier2A - Projectile speed.
Tier2B - Clip size.
Tier2C - Reload speed.
Tier3A - High Status Chance.
Tier3B - Balanced Crit and Status Chance.
Tier3C - High Crit Chance.
IncarnonBurston
Tier1A - X multi-shot for last burt in mag.
Tier1B - Punch-through with armour above X.
Tier2A - Clip size.
Tier2B - Reload from empty: Increase reload speed.
Tier2C - Recoil.
Tier3A - Damage increase by X% for each full burst that hits, reset on reload.
Tier3B - High Crit Chance.
Tier3C - Damage per status on target.
IncarnonDread
Tier1A - Increase Damage and Projectile size. Arrows can be directed like Tenet Envoys shots while invisble."
Tier1B - Increase fire rate and punch-through by X for each nearby enemy, to a max of Y. Gain Z ammo efficiency while shields are not at maximum (or no shields).
Tier2A - Projectile Speed.
Tier2B - Lower FOV.
Tier2C - Ammo capacity.
Tier3A - With Despair and Hate equipped: Increased fire rate and damage per hit, stacks up to 5x. Resets on miss.
Tier3B - High Status Chance.
Tier3C - On hit through geometry: Increase Crit Damage for X secs.
IncarnonLatron
Tier1A - On Pierce Proc: X multishot for Y secs, stacks up to 3
Tier1B - With move speed 1.2 or higher, X% damage on enemies closer than 20m
Tier2A - Recoil Reduction
Tier2B - Clip Size
Tier2C - Reduce FoV
Tier3A - On hit: Strip 10% armour for every stack of Pierce.
Tier3B - Headshot damage
Tier3C - Crit Chance and Damage
IncarnonMiter
Tier1A - Increased fire rate with an active channeled ability.
Tier1B - Multi-shot costs ammo (taken from pool not clip) and does X% bonus damage.
Tier2A - Projectile Speed.
Tier2B - Reload from empty: Increased reload speed.
Tier2C - Ammo Capacity.
Tier3A - Hold charged shot for X duration: Adds aoe on each bounce.
Tier3B - High Crit Chance.
Tier3C - Balanced Crit and Status Chance.
IncarnonParis
Tier1A - Big Projectile Unsilenced
Tier1B - Increase Overshield
Tier2A - Increase fire rate after punching through environment
Tier2B - Lower FOV
Tier2C - Increase projectile speed
Tier3A - CritChanceDamage to enemies at full health
Tier3B - High Status
Tier3C - Damage increases on each consecutive hit, stacks up to Y
IncarnonSoma
Tier1A - Punch-through with armour above X.
Tier1B - On kill by slash damage tick: Add X overshields.
Tier2A - Recoil.
Tier2B - Accuracy.
Tier2C - Reload Speed.
Tier3A - Reload from empty: Increase damage, stacks up to 3x.
Tier3B - High Status.
Tier3C - Crit Damage.
IncarnonStrun
Tier1A - Xm Punch-through with every Y Overshields.
Tier1B - Multi-shot increases with lower shields.
Tier2A - Reload Speed
Tier2B - Range.
Tier2C - On hit electrified enemy: Chance to restore round in clip.
Tier3A - Multi-shot per enemy within Xm, Max Y.
Tier3B - On hitting 3 enemies at once: Ammo Efficiency for X secs.
Tier3C - Balanced Crit and Status Chance.
IncarnonTorid
Tier1A - X Multi-shot on last shot in clip.
Tier1B - Multi-shot costs ammo (taken from pool) and does X% additional damage.
Tier2A - Projectile speed.
Tier2B - Reload from empty: First shot has increased explosion radius.
Tier2C - Clip size.
Tier3A - High Crit Chance.
Tier3B - Balanced Crit and Status Chance.
Tier3C - Embed time increased.
Pistol
IncarnonBronco
Tier1A - Damage with active channeled ability.
Tier1B - Damage for X secs, with every 50 energy spent, stacks up to Y.
Tier2A - Recoil.
Tier2B - Accuracy.
Tier2C - Clip Size.
Tier3A - CAmmo efficiency with at least X amount of enemies within Ym.
Tier3B - High Crit Chance.
Tier3C - Multi-shot.
IncarnonDespair
Tier1A - On hit: Multi-shot and ammo efficiency increase, to a max of X. Resets on weapon swap. Multi-shot and ammo efficiency transfer to next Y shots with Primary weapon on swap if movespeed is above Z.
Tier1B - Kunai have homing abilities and split into two new homing kunai on impact. Deal 2x damage to enemies below 50% with active channeled ability.
Tier2A - Low FOV.
Tier2B - Projectile Speed.
Tier2C - Reload Speed.
Tier3A - With Dread and Hate equipped: Multi-shot and aoe on impact.
Tier3B - Balanced Crit and Status Chance.
Tier3C - Reload from empty: Increase fire rate by X for Y secs.
IncarnonDualToxocyst
Tier1A - X Damage per status proc on enemy with energy pool larger than Y.
Tier1B - Increased Fire Rate on ability use for X secs, stacks up to 3x.
Tier2A - Reload from empty: Faster Reload speed.
Tier2B - Reload while holstered.
Tier2C - Recoil.
Tier3A - High Crit Chance.
Tier3B - Additional Viral Damage in Frenzied State.
Tier3C - On kill: punch-through for X secs.
IncarnonFuris
Tier1A - Increased Damage during active channeled ability.
Tier1B - On Hit Enemy affected by Electricity Status: X Multishot for Y secs, stacks up to 3x.
Tier2A - Accuracy
Tier2B - Clip size
Tier2C - On headshot: chance to reload half of clip.
Tier3A - On headshot: Fire rate for X secs, stacks up to 3x.
Tier3B - Crit damage when crit chance is below threshold X.
Tier3C - High Status.
IncarnonKulstar
Tier1A - Multi-shot with energy above X.
Tier1B - On shield loss: Damage for X secs.
Tier2A - Recoil.
Tier2B - Ammo Capacity.
Tier2C - Reload from empty: Add 1 to max clip size, stacks up to 3x.
Tier3A - High Status Chance.
Tier3B - High Crit Chance.
Tier3C - Balanced Crit and Status Chance.
IncarnonKunai
Tier1A - Additional Damage to enemies below half health
Tier1B - Multi-shot with active channel ability
Tier2A - Projectile Speed
Tier2B - Clip size
Tier2C - Reload Speed
Tier3A - On Equip: crit chance damage on first attack within X duration
Tier3B - On Fire: Fire rate for .5 secs, stacks up to 5x
Tier3C - Balanced crit and status chance
IncarnonLex
Tier1A - On Shield Loss: Damage for X secs.
Tier1B - Gun Channeling.
Tier2A - On Headshot: Improve recoil & accuracy for X secs, stacks 3x.
Tier2B - Clip Size.
Tier2C - Faster reload from empty.
Tier3A - On Equip: Headshot Damage for X secs.
Tier3B - On Hit: Fire Rate for X secs.
Tier3C - Balanced Crit & Crit Damage.
IncarnonVasto
Tier1A - Increased damage with no primary or secondary equipped.
Tier1B - On Equip: Crit Chance and damage on first shot within X secs.
Tier2A - Clip size.
Tier2B - Recoil.
Tier2C - Reload while holstered.
Tier3A - High Crit Chance.
Tier3B - Balanced Crit and Status Chance.
Tier3C - On Headshot: ammo efficiency for X secs.
IncarnonZylok
Tier1A - On full-burst headshots: Increase damage, stacks up X. resets on reload.
Tier1B - Reload from empty: Crit damage, stacks up to 3x.
Tier2A - Clip size.
Tier2B - Reload speed.
Tier2C - Recoil.
Tier3A - Damage.
Tier3B - High Crit Chance.
Tier3C - Damage per status on target.
Melee
IncarnonAckAndBrunt
Tier1A - Heavy Efficiency with armour above X.
Tier1B - On Shield block: 3x combo gain from blocked hits for X secs.
Tier2A - Range.
Tier2B - Combo counter paused when holstered.
Tier2C - Heavy Wind Up speed.
Tier3A - On kill: Chance to instantly reload Primary and Secondary weapons.
Tier3B - High Crit Chance.
Tier3C - On Block: Increase shield regen rate for X secs, stacks up to 5x.
IncarnonBo
Tier1A - Initial Combo with armour over X
Tier1B - Increase follow through to 100% with Power Strength below 150%.
Tier2A - Range
Tier2B - Heavy Efficiency
Tier2C - Movement speed while equipped
Tier3A - Chance for Slash on Impact
Tier3B - Balanced Crit and Status chance
Tier3C - High Status
IncarnonCeramicDagger
Tier1A - Initial Combo per kill with a sniper archetype primary weapon, stacks up to Y.
Tier1B - Damage on shield break for X secs.
Tier2A - Range.
Tier2B - Initial Combo.
Tier2C - On kill: Chance to reload primary and secondary weapons.
Tier3A - Crit damage on first attack from a gun equipped.
Tier3B - High Status Chance.
Tier3C - High Crit Chance.
IncarnonDualIchor
Tier1A - Increased Combo gain on targets affected by Toxin.
Tier1B - Attack Speed for X secs on knockdown.
Tier2A - Range.
Tier2B - Increased Combo Timer.
Tier2C - Heavy Wind Up Speed.
Tier3A - High Status.
Tier3B - Killing a target with X stacks of Toxin adds Y health regen for Z secs.
Tier3C - Combo on ammo pick up.
IncarnonFurax
Tier1A - Combo gain in Sword Alone mode.
Tier1B - Attack speed increased by X% per enemy within Ym, up to a max of Z.
Tier2A - Range.
Tier2B - Heavy efficiency.
Tier2C - Combo counter paused when holstered.
Tier3A - Chance for Slash on Impact.
Tier3B - Crit damage on slide attacks.
Tier3C - High status.
IncarnonHate
Tier1A - Combo gain in Sword Alone mode. Stealth attacks radiallly blind enemies if invisible.
Tier1B - Heavy Slam attacks leave a field that pulses bleed procs (duration of field is based off combo count). Slam radius increased for every X armour.
Tier2A - Range.
Tier2B - Heavy Wind Up Speed.
Tier2C - Combo Count Timer.
Tier3A - With Dread and Despair equipped: Initial combo and Heavy Efficiency.
Tier3B - Balanced Crit and Status Chance.
Tier3C - Heavy attack kills grant X health regen for Y secs.
IncarnonMagistar
Tier1A - Follow-through to 100% with Power Strength over 150%.
Tier1B - Attack Speed in Sword Alone mode.
Tier2A - Slam Range.
Tier2B - Range.
Tier2C - Wind up Speed.
Tier3A - Chance for Slash on Impact.
Tier3B - Balanced critstatus chance.
Tier3C - High Crit chance and crit damage.
IncarnonNamiSolo
Tier1A - On Equip: Attack speed for X secs.
Tier1B - On Finisher: Heath regen for X secs.
Tier2A - Range.
Tier2B - Heavy Wind Up.
Tier2C - Combo Counter Timer.
Tier3A - High Crit Chance.
Tier3B - Balanced Crit and Status Chance.
Tier3C - High Status.
IncarnonSibear
Tier1A - Increased combo gain on targets effected by Freeze.
Tier1B - Damage with armour above X.
Tier2A - Range.
Tier2B - Heavy Wind Up Speed.
Tier2C - Combo Counter Timer.
Tier3A - Killing a target with X stacks of Freeze adds Y shield regen for Z secs.
Tier3B - High Crit Chance.
Tier3C - Damage on first attack from gun equipped after melee kill.