Incarnon Adapters - Incarnon Primary Adapters - Braton - Burston - Dread - Latron - Miter - Paris - Soma - Strun - Torid - Incarnon Secondary Adapters - Bronco - Despair - Dual Toxocyst - Furis - Kulstar - Kunai - Lato - Lex - Vasto - Zylok - Incarnon Melee Adapters - Ack&Brunt - Bo - Ceramic Dagger - Dual Ichor - Furax - Hate - Magistar - Nami Solo - Sibear - Skana Primary IncarnonBoltor Tier1A - Damage, Increased accuracy and punch-through with an active non-channeled buff from a Warframe ability. Tier1B - Damage, ammo efficiency on kill for X secs, stacks up to Y. Tier2A - Projectile speed. Tier2B - Clip size. Tier2C - Reload speed. Tier3A - High Status Chance. Tier3B - Balanced Crit and Status Chance. Tier3C - High Crit Chance. IncarnonBurston Tier1A - X multi-shot for last burt in mag. Tier1B - Punch-through with armour above X. Tier2A - Clip size. Tier2B - Reload from empty: Increase reload speed. Tier2C - Recoil. Tier3A - Damage increase by X% for each full burst that hits, reset on reload. Tier3B - High Crit Chance. Tier3C - Damage per status on target. IncarnonDread Tier1A - Increase Damage and Projectile size. Arrows can be directed like Tenet Envoys shots while invisble." Tier1B - Increase fire rate and punch-through by X for each nearby enemy, to a max of Y. Gain Z ammo efficiency while shields are not at maximum (or no shields). Tier2A - Projectile Speed. Tier2B - Lower FOV. Tier2C - Ammo capacity. Tier3A - With Despair and Hate equipped: Increased fire rate and damage per hit, stacks up to 5x. Resets on miss. Tier3B - High Status Chance. Tier3C - On hit through geometry: Increase Crit Damage for X secs. IncarnonLatron Tier1A - On Pierce Proc: X multishot for Y secs, stacks up to 3 Tier1B - With move speed 1.2 or higher, X% damage on enemies closer than 20m Tier2A - Recoil Reduction Tier2B - Clip Size Tier2C - Reduce FoV Tier3A - On hit: Strip 10% armour for every stack of Pierce. Tier3B - Headshot damage Tier3C - Crit Chance and Damage IncarnonMiter Tier1A - Increased fire rate with an active channeled ability. Tier1B - Multi-shot costs ammo (taken from pool not clip) and does X% bonus damage. Tier2A - Projectile Speed. Tier2B - Reload from empty: Increased reload speed. Tier2C - Ammo Capacity. Tier3A - Hold charged shot for X duration: Adds aoe on each bounce. Tier3B - High Crit Chance. Tier3C - Balanced Crit and Status Chance. IncarnonParis Tier1A - Big Projectile Unsilenced Tier1B - Increase Overshield Tier2A - Increase fire rate after punching through environment Tier2B - Lower FOV Tier2C - Increase projectile speed Tier3A - CritChanceDamage to enemies at full health Tier3B - High Status Tier3C - Damage increases on each consecutive hit, stacks up to Y IncarnonSoma Tier1A - Punch-through with armour above X. Tier1B - On kill by slash damage tick: Add X overshields. Tier2A - Recoil. Tier2B - Accuracy. Tier2C - Reload Speed. Tier3A - Reload from empty: Increase damage, stacks up to 3x. Tier3B - High Status. Tier3C - Crit Damage. IncarnonStrun Tier1A - Xm Punch-through with every Y Overshields. Tier1B - Multi-shot increases with lower shields. Tier2A - Reload Speed Tier2B - Range. Tier2C - On hit electrified enemy: Chance to restore round in clip. Tier3A - Multi-shot per enemy within Xm, Max Y. Tier3B - On hitting 3 enemies at once: Ammo Efficiency for X secs. Tier3C - Balanced Crit and Status Chance. IncarnonTorid Tier1A - X Multi-shot on last shot in clip. Tier1B - Multi-shot costs ammo (taken from pool) and does X% additional damage. Tier2A - Projectile speed. Tier2B - Reload from empty: First shot has increased explosion radius. Tier2C - Clip size. Tier3A - High Crit Chance. Tier3B - Balanced Crit and Status Chance. Tier3C - Embed time increased. Pistol IncarnonBronco Tier1A - Damage with active channeled ability. Tier1B - Damage for X secs, with every 50 energy spent, stacks up to Y. Tier2A - Recoil. Tier2B - Accuracy. Tier2C - Clip Size. Tier3A - CAmmo efficiency with at least X amount of enemies within Ym. Tier3B - High Crit Chance. Tier3C - Multi-shot. IncarnonDespair Tier1A - On hit: Multi-shot and ammo efficiency increase, to a max of X. Resets on weapon swap. Multi-shot and ammo efficiency transfer to next Y shots with Primary weapon on swap if movespeed is above Z. Tier1B - Kunai have homing abilities and split into two new homing kunai on impact. Deal 2x damage to enemies below 50% with active channeled ability. Tier2A - Low FOV. Tier2B - Projectile Speed. Tier2C - Reload Speed. Tier3A - With Dread and Hate equipped: Multi-shot and aoe on impact. Tier3B - Balanced Crit and Status Chance. Tier3C - Reload from empty: Increase fire rate by X for Y secs. IncarnonDualToxocyst Tier1A - X Damage per status proc on enemy with energy pool larger than Y. Tier1B - Increased Fire Rate on ability use for X secs, stacks up to 3x. Tier2A - Reload from empty: Faster Reload speed. Tier2B - Reload while holstered. Tier2C - Recoil. Tier3A - High Crit Chance. Tier3B - Additional Viral Damage in Frenzied State. Tier3C - On kill: punch-through for X secs. IncarnonFuris Tier1A - Increased Damage during active channeled ability. Tier1B - On Hit Enemy affected by Electricity Status: X Multishot for Y secs, stacks up to 3x. Tier2A - Accuracy Tier2B - Clip size Tier2C - On headshot: chance to reload half of clip. Tier3A - On headshot: Fire rate for X secs, stacks up to 3x. Tier3B - Crit damage when crit chance is below threshold X. Tier3C - High Status. IncarnonKulstar Tier1A - Multi-shot with energy above X. Tier1B - On shield loss: Damage for X secs. Tier2A - Recoil. Tier2B - Ammo Capacity. Tier2C - Reload from empty: Add 1 to max clip size, stacks up to 3x. Tier3A - High Status Chance. Tier3B - High Crit Chance. Tier3C - Balanced Crit and Status Chance. IncarnonKunai Tier1A - Additional Damage to enemies below half health Tier1B - Multi-shot with active channel ability Tier2A - Projectile Speed Tier2B - Clip size Tier2C - Reload Speed Tier3A - On Equip: crit chance damage on first attack within X duration Tier3B - On Fire: Fire rate for .5 secs, stacks up to 5x Tier3C - Balanced crit and status chance IncarnonLex Tier1A - On Shield Loss: Damage for X secs. Tier1B - Gun Channeling. Tier2A - On Headshot: Improve recoil & accuracy for X secs, stacks 3x. Tier2B - Clip Size. Tier2C - Faster reload from empty. Tier3A - On Equip: Headshot Damage for X secs. Tier3B - On Hit: Fire Rate for X secs. Tier3C - Balanced Crit & Crit Damage. IncarnonVasto Tier1A - Increased damage with no primary or secondary equipped. Tier1B - On Equip: Crit Chance and damage on first shot within X secs. Tier2A - Clip size. Tier2B - Recoil. Tier2C - Reload while holstered. Tier3A - High Crit Chance. Tier3B - Balanced Crit and Status Chance. Tier3C - On Headshot: ammo efficiency for X secs. IncarnonZylok Tier1A - On full-burst headshots: Increase damage, stacks up X. resets on reload. Tier1B - Reload from empty: Crit damage, stacks up to 3x. Tier2A - Clip size. Tier2B - Reload speed. Tier2C - Recoil. Tier3A - Damage. Tier3B - High Crit Chance. Tier3C - Damage per status on target. Melee IncarnonAckAndBrunt Tier1A - Heavy Efficiency with armour above X. Tier1B - On Shield block: 3x combo gain from blocked hits for X secs. Tier2A - Range. Tier2B - Combo counter paused when holstered. Tier2C - Heavy Wind Up speed. Tier3A - On kill: Chance to instantly reload Primary and Secondary weapons. Tier3B - High Crit Chance. Tier3C - On Block: Increase shield regen rate for X secs, stacks up to 5x. IncarnonBo Tier1A - Initial Combo with armour over X Tier1B - Increase follow through to 100% with Power Strength below 150%. Tier2A - Range Tier2B - Heavy Efficiency Tier2C - Movement speed while equipped Tier3A - Chance for Slash on Impact Tier3B - Balanced Crit and Status chance Tier3C - High Status IncarnonCeramicDagger Tier1A - Initial Combo per kill with a sniper archetype primary weapon, stacks up to Y. Tier1B - Damage on shield break for X secs. Tier2A - Range. Tier2B - Initial Combo. Tier2C - On kill: Chance to reload primary and secondary weapons. Tier3A - Crit damage on first attack from a gun equipped. Tier3B - High Status Chance. Tier3C - High Crit Chance. IncarnonDualIchor Tier1A - Increased Combo gain on targets affected by Toxin. Tier1B - Attack Speed for X secs on knockdown. Tier2A - Range. Tier2B - Increased Combo Timer. Tier2C - Heavy Wind Up Speed. Tier3A - High Status. Tier3B - Killing a target with X stacks of Toxin adds Y health regen for Z secs. Tier3C - Combo on ammo pick up. IncarnonFurax Tier1A - Combo gain in Sword Alone mode. Tier1B - Attack speed increased by X% per enemy within Ym, up to a max of Z. Tier2A - Range. Tier2B - Heavy efficiency. Tier2C - Combo counter paused when holstered. Tier3A - Chance for Slash on Impact. Tier3B - Crit damage on slide attacks. Tier3C - High status. IncarnonHate Tier1A - Combo gain in Sword Alone mode. Stealth attacks radiallly blind enemies if invisible. Tier1B - Heavy Slam attacks leave a field that pulses bleed procs (duration of field is based off combo count). Slam radius increased for every X armour. Tier2A - Range. Tier2B - Heavy Wind Up Speed. Tier2C - Combo Count Timer. Tier3A - With Dread and Despair equipped: Initial combo and Heavy Efficiency. Tier3B - Balanced Crit and Status Chance. Tier3C - Heavy attack kills grant X health regen for Y secs. IncarnonMagistar Tier1A - Follow-through to 100% with Power Strength over 150%. Tier1B - Attack Speed in Sword Alone mode. Tier2A - Slam Range. Tier2B - Range. Tier2C - Wind up Speed. Tier3A - Chance for Slash on Impact. Tier3B - Balanced critstatus chance. Tier3C - High Crit chance and crit damage. IncarnonNamiSolo Tier1A - On Equip: Attack speed for X secs. Tier1B - On Finisher: Heath regen for X secs. Tier2A - Range. Tier2B - Heavy Wind Up. Tier2C - Combo Counter Timer. Tier3A - High Crit Chance. Tier3B - Balanced Crit and Status Chance. Tier3C - High Status. IncarnonSibear Tier1A - Increased combo gain on targets effected by Freeze. Tier1B - Damage with armour above X. Tier2A - Range. Tier2B - Heavy Wind Up Speed. Tier2C - Combo Counter Timer. Tier3A - Killing a target with X stacks of Freeze adds Y shield regen for Z secs. Tier3B - High Crit Chance. Tier3C - Damage on first attack from gun equipped after melee kill.