# Arboris hex map
![[Luminaria hex map without key.jpg]]
* **Hex scale** *One Mile per hex*
* **Top island** *Luminaria*
* **Bottom island** *Arboris*
A mystical set of islands known for its myriad of vibrant gardens, each harboring its own secrets and supernatural allure. Beneath its wild beauty lies an intricate tapestry of mystery and danger, a web of secrets waiting to be unraveled.
The northern island, Luminaria, is home to the small hamlet of Emberglen, a quaint village nestled among sprawling plains. Its cottages are adorned with vibrant mosaics made from seashells and small stones, while a warm salty breeze from the nearby coastline drifts through the streets.
On the southern tip of the lower island, Arboris, lies its central village, Aetheria Glen. This collection of wooden and stone structures stands near Glimmerbrook, a small brook that weaves gently through the trees and homes of the village. Directly northeast of Etheria Glen is the Celestial Orchard Abbey, standing beneath a canopy of vibrant emerald leaves. Its stone walls are entwined with colorful blossoms that seem to radiate a soft glow, accompanied by the sounds of rustling leaves, flowing waters, and the faint smell of moss and jasmine.
Luminaria, while plagued by bandits, giant spiders, and cruel gnolls, is home to the Forest of Chromatic Whispers. This small expanse is filled with trees that shimmer in vibrant hues, their iridescent leaves rustling softly as if carrying secrets with the wind. A legendary magic weapon is said to be hidden among the island's enchanting gardens, forged by the first druids and said to hold the power to shape destiny.
The islands' gardens are shrouded in mystery, with secrets guarded by both natural and supernatural forces. An elven hermit who dwells on the island's periphery, a wise yet cryptic figure, speaks of the islands' origins and the ancient legend of the weapon, offering enigmatic guidance to questers. Delving deeper into the island, you discover its spectral inhabitants trapped between worlds, echoes of the past. Deciphering the town's haunted past offers clues to its demise and the weapon's location.
Villagers are wary of strangers, recounting tales of a destroyed home inhabited by werewolves. In a sacred grove, orcs perform rituals that resonate with the islands' mystical past, and gaining their trust could uncover the grove's hidden truths. On Luminaria, a wizard's tower serves as a legendary lighthouse from which the island derives its name, its secrets intertwined with the islands' mystery. It borders an expansive cemetery overrun by giant spiders, where brave souls can venture through webs to uncover hidden knowledge among the grey stones.
Gnomes experiment with geometrical magic harboring secrets to the island of Arboris. The swamps here are ripe with danger, occupied by goblins and wrought with illusions that test adventurers' resolve. Bears patrol ruined gardens, their presence a reminder of the islands' tumultuous past. While the mystical aura adds to the islands' allure, its hidden secrets could take you to the grave with them. The weapon, a relic that may hold enough power to control the very forces of nature, is wrapped in enigmatic challenges and lore buried in the depths of these enchanting gardens.