This collection of "Active Marial Feats" is a creation of [Kibbles Tasty](https://www.patreon.com/KibblesTasty). The original can be found [here](https://www.gmbinder.com/share/-MyR8wuxORp8fOzxMp3S). Much of the content has been adapted to a form that fits Apotheosis, but all creative credit is due to Kibbles Tasty. The stated intention for these feats is as follows: "The purpose of these feats is to refurbish unused feats while giving martial characters more ways to engage with their enemies." Generally speaking these feats are on the high end of the power scale. This is to provide impactful competitive options to martials that feel fun to use and have. Additionally some optional features where provided as part of the original source. <br> ## Feats *The following feats were added as part of this collection.* - [[Variant Athlete]] - [[Body Guard]] - [[Breaker]] - [[Brute]] - [[Variant Charger]] - [[Durable]] - [[Destroyer]] - [[Variant Grappler]] - [[Striker]] - [[Ruffian]] - [[Weapon Thrower]] <br> ## Optional Features The following are optional and variant rules that will allow you to use these feats in additional ways based on your use case. > Many of the opinions voiced in these rules are reflective of the thoughts of KibblesTasty. No changes were made to their original phrasings or references. #### Level 1 Feats Allowing these feats at level 1 is not a significant problem in the long run, but they will be somewhat overtuned at level 1, being more akin to the power of a 2nd level spell. You can make these feats more appropriate for level 1 by reducing their damage to 1d6 + modifier until level 4. > For the sake of Apotheosis this would be making them 0th-level feats. #### Cunning Martial Actions Martial feats are primarily intended for Martial characters, but many of them may fit Rogues. If you would like to make them a better fit for Rogues, you can allow Rogues to an Active Ability (Attack) of an Active Martial Feat with the bonus action granted by their Cunning Action. > For the sake of Apotheosis this could be allowing Rogues to use the active abilities as a special action once they obtain their Cunning Action. This may be on the stronger side and it may be smart to just allow rogues to use them as a bonus action. #### Martial Care Package A common complaint of martial characters is that they struggle at the end if Tier 2 through 3 and 4, or at least the amount of cool features they get drops off sharply compared to the more magical kin. If you feel that's true in your games, consider giving them some of the feats for free at the following levels based on their class. When giving feats in this way, they do not grant +1 to an ability score. | Player Level | Classes That Get a Free Martial Feat | |:------------:|:------------------------------------------------:| | 9 | Barbarian, Fighter, Monk | | 13 | Barbarian, Fighter, Monk, Paladin, Rogue, Ranger | | 17 | Barbarian, Fighter | | 20 | Fighter, Monk, Rogue, Ranger | These levels take into account what levels the classes get very powerful features, the total power of the classes, and when casters grow significantly stronger. If you want to go one step further, consider granting feats from [Kibbles' Mythic Feats](https://www.gmbinder.com/share/-MWwxGnh9WTNMbVwRSFS) at the 17th and 20th levels. > Be careful when using this care package as the scaling it helps to balance is from a notably different system and may cause martials to become notably more powerful. #### Monk Charity If you want to be nice to your Monk players, you can include allowing Breaker and Grappler to grant a Dexterity bonus and deal damage using your Dexterity bonus for Monks (with the assumption that they use some form of elegant martial arts to accomplish feats normally accomplished with brute strength). #### No Free Stats If you find these too powerful, they have the world's easiest nerf built in: just make them full feats and remove the attribute point they grant. This may make sense in games that grant free feats, allow rolled stats, ban existing top tier feats, or otherwise think I've given leave to my sanity making these as strong as they are. #### Long Rest Only Variant While I strongly encourage the use of Short Rests in games, and advocate for them being 10 minutes (max 2 per long rest), if you absolutely must play your game without taking any short rests, I'm obligated to recommend that you can simply make these feats Proficiency Bonus per Long Rest uses per day. It won't be necessarily balanced, but that's probably a good thing, because Martial Classes need all the help they can get in a game without short rests.