*Item - Rare Magical* <small>(300 gp / 4 lb.)</small> Requires Attunement You may replace an attack with a manifestation of bestial might as runic claws grow around your arms. You make a melee weapon attack roll adding proficiency against a creature of your choice within reach. On a hit they take 2d8 + your strength modifier slashing damage and must make a constitution saving throw (DC 16) or become maimed, having their speed reduced by 5ft for the next minute. Being maimed multiple times only refreshes the duration of the effect.%%could probably make this an unarmed strike if problems come up%% This item has 1 charge which it regains at the end of each long rest. As an action you can expend a charge to cause the runes on this item to flare up gaining the following effects for the next minute. - You are [[Conditions#Enlarged|Enlarged]]. - At the beginning of each of your turns if you have less than half of your maximum hit points (round up) you regain 5 hit points. <br> <font color="#A5BCDD">*A great cape covered in dimly glowing runes of power and growth.*</font> --- Related Pages: [[Items]], [[Magic Items]], [[Runic Pelt]]