*1st-level evocation* **Casting Time:** 1 action **Range:** 10ft (Sphere) **Components:** V, S **Duration:** Instantaneous You cause a tremor to pass through the ground around you within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. ***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. --- Available for: [[Bard]], [[Druid]], [[Sorcerer]], [[Wizard]]