*1st-level evocation*
**Casting Time:** 1 action
**Range:** 10ft (Sphere)
**Components:** V, S
**Duration:** Instantaneous
You cause a tremor to pass through the ground around you within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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Available for: [[Bard]], [[Druid]], [[Sorcerer]], [[Wizard]]