{Lore} Life Domain is a [[Cleric]] subclass. --- # Subclass Features *As a Path of the Life Domain Cleric you gain the following features as you gain levels in Cleric.* <br> ## Domain Spells *1st-level Life Domain feature.* As you level up and your connection to your domain deepens, you gain additional spells that are always prepared and do not count against the number of spells you have prepared. | Cleric Level | Spells | |:------------:| -------------------------------------------- | | 1st | [[Bless]], [[Cure Wounds]] | | 3rd | [[Lesser Restoration]], [[Spiritual Weapon]] | | 5th | [[Beacon of Hope]], [[Revivify]] | | 7th | [[Death Ward]], [[Guardian of Faith]] | | 9th | [[Mass Cure Wounds]], [[Raise Dead]] | <br> ## Bonus Proficiency *1st-level Life Domain feature.* You gain proficiency with heavy armor. <br> ## Disciple of Life *1st-level Life Domain feature.* Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. <br> ## Channel Divinity: Preserve Life *2nd-level Life Domain feature.* You can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct. <br> ## Blessed Healer *6th-level Life Domain feature.* The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. <br> ## Supreme Healing *17th-level Life Domain feature* When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.