up:: [[Gamification MOC]]
Tags:: #🌱
# Games Have a More Addictive Gameplay Loop Than Real Life
In real life, your gameplay loop--the core flow of action, progression, and reward--changes based on your situation.
But for many, it's typically involves a blend of working, doing chores, studying, and the occasional highlight when hanging out with friends or going on vacation. For many, this gameplay loop doesn't give nearly enough [[Meaning MOC]] to life, and they fall for the more pleasurable gameplay loops driving all addictive behaviors.
In games, however, the gameplay loop is the game's most addictive and fun part. For example, the gameplay loop in most RPGs is to fight monsters, level up, build skills, acquire new gear, and fight bigger and better monsters.
It's wonderfully addictive because you feel like you are constantly improving.
The rewards of the gameplay loop in games is naturally novel.
When you complete a level, beat a boss, or unlock a new item, you gain access to tons of new opportunities and pathways probably different to what you were experiencing before. One of the core things we know about [[Dopamine]] is that [[Intermittent novel rewards release dopamine much more than rewards we expect and are used to]].
Related:
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