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# Dynamic Difficulty Adjustment
“[[Dynamic Difficulty Adjustment]], also known as DDA, is a fairly straightforward and ideal concept in the game design field. The difficulty of a game should change dynamically based on its player’s skill and performance” - [[ChenJenova2011]]
By changing challenge in response to players skills the player can remain in the [[Goldilocks zone]] allowing for players to more consistently stay in the flow state.
“To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving.” - [[ChenJenova2011]]
By having a wind range of challenge options individual to the specific player, flow can be achieved by a wide range of different players because [[Players will experience different levels of flow from the same game]].
Related: [[How to design a game with DDA]] [[Example game FLOw that uses DDA]]
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# Resources