# AI as Tool
The concept of AI as a tool represents one of the foundational archetypes in fiction portraying digital entities as servants designed to obey human commands and facilitate human goals without exercising independent agency.
## Definition
AI as a tool refers to the portrayal of artificial intelligence as a subservient utility designed specifically to carry out human commands without deviation or rebellion. This archetype represents the most hierarchical human-AI relationship, with humans positioned as masters and AI as obedient instruments.
## Historical Context
Early fictional portrayals of artificial intelligence in the mid-20th century often defaulted to this paradigm, reflecting the optimism of the industrial age about automation and control. Isaac Asimov's Three Laws of Robotics (introduced in 1942) codified this relationship by ensuring robots would remain subordinate to humans while addressing underlying fears of rebellion.
## Key Examples in Fiction
- The starship computer in Star Trek (1960s) that responds to voice commands
- HAL 9000 from 2001: A Space Odyssey (1968) before its malfunction
- The robot maid "Rosie" from The Jetsons (1962)
- Asimov's robots in I, Robot stories, designed with built-in safety mechanisms
- Wintermute in William Gibson's Neuromancer (1984), an AI constrained by programmed limits
## Modern Parallels
Contemporary AI technologies largely align with this tool paradigm:
- Voice assistants (Siri, Alexa, Google Assistant)
- Recommendation algorithms that suggest content or products
- Digital twins in industrial applications
- Navigation systems (GPS)
- Household robots like Roomba
## Cultural Significance
The tool paradigm represents humanity's desire to harness advanced technology while maintaining control and dominance. It reflects both optimism about technological progress and underlying anxiety about losing control to our creations.
## Connections
- Related to [[Three Laws of Robotics]]
- Contrasts with [[AI as Friend]]
- Evolves into [[AI as Threat]] when control is lost
- Connected to [[Human-AI Power Dynamics]]
- Example of [[Technological Servitude]]
- Featured in [[Star Trek]] technologies
## References
- Asimov's Three Laws of Robotics and their context
- William Gibson's Neuromancer (1984)
- 2001: A Space Odyssey (1968), directed by Stanley Kubrick