![[Thorag.png]]
# Player Character: Thorgar Stonefist
**Race:** [[Goliath]]
**Class:** Rogue/Barbarian/Monk
**Subclass:** None
**Level:** 1/1/2
**Background:** [[the Cobalt Soul|Cobalt Soul]] (Sage)
**Language:** Common, [[Zemnian]], Dwarven, Draconic, Primordial, Giant, Thieve's Cant
**Tool Proficiency:** [Thieves' Tools](https://www.dndbeyond.com/equipment/495-thieves-tools)
**Origin Feat:** Tough
**Feat:**
**Weapon Masteries:** Dagger, Dart, Shortsword, Scimitar
**Alignment:** Neutral Good
**Deity:** [[The Raven Queen]], [[Ioun]]
**Age:** 28
**Hp:** 45
**Ac:** 14
**Movement:** 45ft
## Abilities
- **Strength (STR):** 19
- **Dexterity (DEX):** 13
- **Constitution (CON):** 16
- **Intelligence (INT):** 11
- **Wisdom (WIS):** 14
- **Charisma (CHA):** 10
## Skills
- **Acrobatics (DEX):** +3
- **Animal Handling (WIS):** +4
- **Arcana (INT):** +2
- **History (INT):** +2
- **Investigation (INT):** +4 (Expertise)
- **Perception (WIS):** +6 (Expertise)
- **Sleight of Hand (DEX):** +3
- **Stealth (DEX):** +3
- **Survival (WIS):** +4
## Features & Traits
- **Giant Ancestry:** You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
- **Hill’s Tumble (Hill Giant):** When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
- **Powerful Build:** You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
- **Large Form:** Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
- **Sneak Attack:** You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll. The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.
- **Thieves’ Cant:** You picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice, which you choose from the language tables in chapter 2.
- **Weapon Mastery:** Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.
- **Rage:** You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage. When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
Strength Advantage. You have Advantage on Strength checks and Strength saving throws.
No Concentration or Spells. You can’t maintain Concentration, and you can’t cast spells.
Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:
Make an attack roll against an enemy.
Force an enemy to make a saving throw.
Take a Bonus Action to extend your Rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.
- **Unarmored Defense:** While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
- **Weapon Mastery:** Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.
## Inventory
- **Weapons:** Short sword, Dagger
- **Armor:** Leather Armor
- **Other Equipment:** Book ([[The Vestiges of Divergence]] +5), Cartographer's Tools, Cook's Utensils, Thieves' Tools, Weaver's Tools, [[Abyssal Notebook]], [[Jareth's Personal Journal]], [[Residuum]]
## Spells (If applicable)
- **Cantrips:** None
## Notes
- **Personality Traits:** There’s nothing I like more than a good mystery.
I’m willing to listen to every side of an argument before I make my own judgment.
- **Ideals:** Knowledge. The path to power and self-improvement is through knowledge.
- **Bonds:** I’ve been searching my whole life for the answer to a certain question.
- **Flaws:** I speak without really thinking through my words, invariably insulting others.
## Backstory
- Grew up in a Barbarian tribe in the [[Cyrios Mountains]] worshipping [[The Raven Queen|the Raven Queen]]
- Parents and [[Tribe of the Black Raven]] slayed by [[the Necromancer]]. [[Thorag Stonefist|Thorag]] swore to avenge his family, but didn't know his name. Only remembering the crest of [[the Necromancer]]
- Tribes holy artifact stolen.
- Forced into slavery. Learned how to survive with poor food rations, eating whatever critters and bugs he could catch.
- Sold into fighting ring to become a gladiator due to his size and strength.
- Made friends with Thief/Ranger [[Subotai]] and they eventually fled together.
- During their escape saved [[Stampede]], a horse, from being killed by wolves.
- Their travels took them to [[Rexxentrum]]
- Sought sanctuary in Temple of [[The Raven Queen|the Raven Queen]] and got taken in by [[Father Edgar]].
- Training at the temple in the arts of Shadow.
- Found work as a scout for [[the Cobalt Soul]] retrieving artifacts and gaining knowledge hoping to retrieve his tribes stolen artifact and exact revenge.
- Work has seen [[Thorag Stonefist|Thorag]] travelled helping adventuring parties in [[Yrrosa]] and [[Icehaven]]
- Hunted by Gladiator [[Brutus III]] and Henchmen to bring [[Thorag Stonefist|Thorag]] back to the gladiatorial pits.
- Received a [[Letter]] that [[Subotai]] was missing.
![[Necromancer Symbol.png]]'
```
The Crest of the Necromancer
```
## Fateful Moment
- 1 Your parents were murdered in front of you. Roll on the [Ally and Rival Identities table](https://www.dndbeyond.com/sources/dnd/egtw/character-options-subclasses#AllyandRivalIdentitiesTable) to determine the type of creature that killed them. You have proficiency in the [Stealth](https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Skills) and [Survival](https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Skills) skills.
- 18 You saved a riderless horse wearing full tack and harness from wolves. You own a [riding horse](https://www.dndbeyond.com/monsters/16997-riding-horse) and a saddle, and you have proficiency in the [Animal Handling](https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Skills) skill.