# Cognitive Architecture
---
title: Cognitive Architecture
type: concept
status: stable
tags:
- cognition
- architecture
- organization
- systems
- computation
semantic_relations:
- type: implements
links: [[cognitive_systems]]
- type: related
links:
- [[information_processing]]
- [[neural_computation]]
- [[memory_systems]]
---
## Overview
Cognitive Architecture describes the fundamental organization and structure of cognitive systems, specifying how different components interact to produce intelligent behavior. This framework provides a unified theory of how cognitive processes are implemented and coordinated in biological and artificial systems.
## Core Components
### Processing Systems
- [[information_processors]] - Think parts
- [[perceptual_systems]] - Input parts
- [[sensory_processing]] - Sense work
- [[pattern_recognition]] - Find things
- [[central_systems]] - Main parts
- [[working_memory]] - Hold now
- [[long_term_memory]] - Keep long
### Control Systems
- [[control_mechanisms]] - Manage parts
- [[executive_control]] - Boss parts
- [[goal_management]] - Want handle
- [[resource_allocation]] - Give what
- [[attention_systems]] - Focus parts
- [[selective_attention]] - Pick what
- [[sustained_attention]] - Keep on
### Output Systems
- [[response_systems]] - Do parts
- [[motor_control]] - Move parts
- [[action_selection]] - Choose do
- [[movement_execution]] - Make do
- [[language_production]] - Say parts
- [[speech_planning]] - Plan say
- [[articulation]] - Make say
## Structural Organization
### Hierarchical Levels
- [[processing_levels]] - Think layers
- [[low_level]] - Basic work
- [[feature_processing]] - Thing parts
- [[motor_programs]] - Move plans
- [[high_level]] - Complex work
- [[abstract_processing]] - Big think
- [[strategic_planning]] - Big plan
### Modular Organization
- [[cognitive_modules]] - Think boxes
- [[specialized_modules]] - Special jobs
- [[language_module]] - Talk box
- [[spatial_module]] - Space box
- [[integration_modules]] - Join boxes
- [[multimodal]] - Sense join
- [[cross_domain]] - Kind join
### Network Structure
- [[cognitive_networks]] - Think nets
- [[local_networks]] - Near nets
- [[processing_units]] - Work dots
- [[local_connections]] - Near links
- [[distributed_networks]] - Far nets
- [[long_range]] - Far links
- [[hub_nodes]] - Join points
## Processing Mechanisms
### Information Flow
- [[processing_flow]] - Think move
- [[feedforward]] - Forward go
- [[sequential]] - Step by step
- [[parallel]] - Same time
- [[feedback]] - Back go
- [[top_down]] - High to low
- [[recurrent]] - Loop back
### Resource Management
- [[resource_systems]] - Power use
- [[attention_resources]] - Focus power
- [[capacity_limits]] - How much
- [[allocation_rules]] - Give rules
- [[processing_resources]] - Think power
- [[cognitive_load]] - Brain full
- [[efficiency]] - Power good
### Control Processes
- [[control_processes]] - Boss work
- [[monitoring]] - Watch work
- [[error_detection]] - Wrong find
- [[conflict_resolution]] - Fix fight
- [[adaptation]] - Change fit
- [[strategy_adjustment]] - Way change
- [[learning_updates]] - Know change
## Implementation Principles
### Computation
- [[cognitive_computation]] - Think math
- [[symbolic_processing]] - Sign work
- [[rule_application]] - Use rules
- [[symbol_manipulation]] - Change signs
- [[subsymbolic]] - Pattern work
- [[parallel_distributed]] - Spread work
- [[emergent_computation]] - Come out
### Memory Organization
- [[memory_architecture]] - Know build
- [[storage_systems]] - Keep parts
- [[buffer_systems]] - Hold short
- [[long_term_store]] - Keep long
- [[access_systems]] - Get parts
- [[retrieval]] - Find stored
- [[encoding]] - Put in
### Learning Mechanisms
- [[architecture_learning]] - System learn
- [[structural_learning]] - Build learn
- [[connection_formation]] - Link make
- [[pruning]] - Cut extra
- [[functional_learning]] - Work learn
- [[parameter_tuning]] - Number fix
- [[strategy_acquisition]] - Way get
## Theoretical Frameworks
### Classical Architectures
- [[symbolic_systems]] - Sign think
- [[production_systems]] - Rule use
- [[condition_action]] - If then
- [[goal_stack]] - Want pile
- [[semantic_networks]] - Mean nets
- [[concept_nodes]] - Idea dots
- [[relations]] - Idea links
### Neural Architectures
- [[brain_inspired]] - Brain like
- [[neural_networks]] - Brain nets
- [[layered_networks]] - Layer nets
- [[recurrent_networks]] - Loop nets
- [[plasticity_rules]] - Change rules
- [[hebbian_learning]] - Fire join
- [[error_driven]] - Wrong fix
### Hybrid Architectures
- [[mixed_systems]] - Both kinds
- [[symbolic_neural]] - Sign brain
- [[neural_symbols]] - Brain signs
- [[symbolic_dynamics]] - Sign change
- [[modular_hybrid]] - Box mix
- [[specialized_modules]] - Job box
- [[integration_mechanisms]] - Join way
## Applications
### Cognitive Modeling
- [[model_systems]] - Think copy
- [[behavior_models]] - Do copy
- [[performance]] - How good
- [[learning]] - Get good
- [[process_models]] - How copy
- [[mechanisms]] - Way work
- [[dynamics]] - Time change
### Artificial Intelligence
- [[ai_systems]] - Smart make
- [[intelligent_agents]] - Smart thing
- [[reasoning_systems]] - Think smart
- [[learning_systems]] - Learn smart
- [[cognitive_robots]] - Smart move
- [[embodied_ai]] - Body smart
- [[social_ai]] - People smart
### Clinical Applications
- [[disorder_models]] - Wrong models
- [[dysfunction]] - Not work
- [[process_breakdown]] - Break how
- [[compensation]] - Fix how
- [[intervention]] - Help fix
- [[rehabilitation]] - Work fix
- [[training]] - Learn fix
## Research Methods
### Behavioral Studies
- [[behavior_analysis]] - Do look
- [[task_performance]] - How do
- [[accuracy]] - How right
- [[response_time]] - How fast
- [[strategy_use]] - Way use
- [[problem_solving]] - Fix how
- [[skill_learning]] - Get good
### Neural Methods
- [[brain_measures]] - Brain look
- [[activity_patterns]] - Fire look
- [[localization]] - Where work
- [[connectivity]] - How join
- [[lesion_studies]] - Break look
- [[damage_effects]] - Wrong what
- [[recovery]] - Fix how
### Computational Methods
- [[architecture_models]] - Build math
- [[simulation]] - Fake do
- [[process_models]] - Step math
- [[network_models]] - Net math
- [[formal_analysis]] - Deep look
- [[complexity]] - Hard how
- [[optimality]] - Best how
## Future Directions
### Current Challenges
- [[scaling_issues]] - Big hard
- [[integration_problems]] - Join hard
- [[biological_plausibility]] - Real match
### Emerging Approaches
- [[new_architectures]] - New ways
- [[quantum_cognitive]] - Quantum think
- [[quantum_computation]] - Quantum math
- [[quantum_memory]] - Quantum keep
- [[embodied_systems]] - Body think
- [[sensorimotor]] - Feel move
- [[environmental]] - World use
## References
- [[newell_unified]]
- [[anderson_act]]
- [[rumelhart_pdp]]
- [[brooks_behavior]]
## Related Concepts
- [[information_processing]]
- [[neural_computation]]
- [[memory_systems]]
- [[attention]]
- [[learning_theory]]
- [[artificial_intelligence]]