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## Displacement $\color{LightCyan}\Delta x$
- In physics the term **displacement** has a very specific meaning. **Displacement is a measure your distance from the starting position**, *measured in a straight line along the shortest path from you to the starting position*. Displacement does not **tell you anything about how far an object has traveled**, it tells you only about how **far its current position is from the place where it started**.
- Displacement is a **a vector value *(a measure of magnitude* and *direction)***.
- Displacement is denoted using the variable: $\small\Delta x$.
- The general equation for displacement is: $\small\Delta x = |\text{ current position }-\text{ starting position }|$
- The ==**displacement of an object is equal to the absolute value of the area under its velocity vs time curve**==.
- The terms *"direction"* and *"distance"* are distinct from displacement. *"Direction"* usually refers to an object's **position relative to some other place** and *"distance"* usually refers to an object's **distance traveled** which is also different from displacement *(more on total distance later).*
- *"Direction" can also be though of as the direction/angle portion of an object's displacement vector.*
##### Calculating displacement
- The easiest way to find an object's displacement is use the **Pythagorean theorem to find the straightest line from its starting position to its current position**.
- Since an object's displacement is equal to the area under its **velocity vs time function** we can alternately use these **pre integrated equations** to estimate the object's displacement over some period of time.
- If we have the graph of an object's velocity vs time we could find that object's displacement by finding the area under the graph over some specified bounds.
- These *"pre integrated equations"* shown below are commonly called **"kinematics equations"** and are used all the time to find an object's position after some time **if that object is has a non-zero velocity or acceleration**. *Note: these equations are only truly accurate if the velocity/acceleration is constant on the bounds (time) used.*
$\newline$
$\text{Displacement: }\space\Huge\boxed{\color{LightCyan}\large\Delta \vec{x}=\vec{x_f}-\vec{x_i}}$
$\text{Displacement from velocity: }\;\Huge\boxed{\large\space\color{LightCyan}\Delta x=vt\space\text{\normalsize\color{grey} or }\space\frac{1}{2}\Big(v_i+v_f)\cdot t\;}$
$\text{Displacement from velocity and acceleration: }\;\;\Huge\boxed{\color{LightCyan}\large\space \Delta x=vt\space +\space\frac{1}{2}at^2\;}$
$\newline$
>[!danger]
>##### *Difference between scalar and vector quantity*
>- A scaler quantity refers to a value that only contains **information about magnitude**.
>- A vector quantity refers to a value that instead **contains information about both magnitude *and* direction**.
##### Distance traveled
- **The term "distance traveled" is used to denote how long the path that an object took to get to some position is.** This value is equal to **the integral of the absolute value of velocity vs time or the integral of speed vs time**.
- An object that takes a winding route to some position will have a greater *distance traveled* than an object that traveled there in a perfectly straight line.
- Distance traveled **cannot be negative since it is a magnitude only**.
- *This is NOT to be confused with distance which refers to the magnitude of displacement.*
$\newline$
$\text{Distance traveled }=\large\color{lightcyan}|\,\Delta x\,|$
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## position $\color{LightCyan}x$
- In physics, the **position of an object refers to it's x and y coordinates on some arbitrarily created axis.** Negative numbers are commonly used to* denote "down" or "to the left" and positive numbers *are usually used to denote* "up" or "to the right."
- The position of an object is denoted as $x$ or sometimes $(x,y)$ and so on depending on the number of dimensions it exists in.
- Position **can be negative** because it inherently indicates both a direction and a magnitude/distance.
$\newline$
$\text{Position from velocity and acceleration: }\;\;\Huge\boxed{\large\color{LightCyan}x_f=x_i\space+\space v_{\small i}t\space +\space\frac{1}{2}at^2\;}$
$\newline$
>[!quote]
>##### *Position vs time*
>- The **integral** of a position vs time graph isn't useful or important**.
>- The **derivative** of a position vs time graph is **velocity vs time**. The slope of the tangent at some time $t$ is equal to the **instantaneous velocity of the object at that time**.
>- The **x axis** usually represents the object's **starting position**.
></br>
>
>![[Motiondisplacementgraph.png|855]]
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## Calculator
<iframe src="https://app.calconic.com/api/embed/calculator/648a5a1828c7470029d3ebfb" sandbox="allow-same-origin allow-forms allow-scripts allow-top-navigation allow-popups-to-escape-sandbox allow-popups" title="Calconic_ Calculator" name="Calconic_ Calculator" height="1000" scrolling="no" style="width: 100%; border: 0; outline: none;"></iframe>